Submission #2936: adelikat's NES Mike Tyson's Punch-Out!! in 17:47.71

Nintendo Entertainment System
baseline
FCEUX 2.1.4a
64168
60.0988138974405
93847
Unknown
Mike Tyson's Punch-Out!! (U) (PRG1) [!].nes
Submitted by adelikat on 12/14/2010 2:30:43 AM
Submission Comments
As always, I have provided a release package on my sourceforge project. It includes the movie file, submission text, Lua script, and spreadsheets. I highly recommend using the PunchoutStats.lua script if watching it in an emulator. It shows all the damage, health, and timers which makes it clearer what is going on.
Well, I managed to improve it a again. Like my previous movie, this one does not use the "clock stopping glitch". For more info on this glitch see the Punch-Out Game Resources page.
Like all Punch-Out TAS/Console runs this one aims for in-game time with real time as a secondary (and mostly trivial) goal. I managed to improve 2 clock times as well as some real time improvements.

Improvements

  • Von Kaiser
    • Improveed phase 1 by 2 frames, but it wasn't enough to improve the clock time. But it was enough to beat the 16 frame rule that is on all fights, so it was a 16 frame real time improvement
  • Soda Popinski
    • Managed to improve the clock time! It came from better luck manipulation at the beginning of each phase in order to throw the first blocked punch as sooner. This is a really random game!
  • Bald Bull
    • Improved by 2 frames but not enough to improve the clock time or beat the frame rule. I've known about these 2 frames since 05 but never had a reason to fix since it doesn't improve anything.
  • Don Flamenco II
    • Improved the clock time from 58.61 to 58.00! There were 2 minor strat improvements here. First is to not throw a punch after dodging his first hook. It is 6 clock frames faster to just wait instead. Another frame came from a strat change in phase 2 that involved getting another random star. So this strat is now even more random than before.
The total clock time improvements is .97 seconds and the total real time improvements total 32 frames.

Thanks

  • sinister1 who managed to get me back into this game, else I would not have stumbled on these improvements.
  • Flygon for graciously making a HD encoding and allowing me to host it.

DarkKobold: I will go ahead and claim this for judging.
DarkKobold: I'm wondering if this run has reached the level of Circus Charlie, SMB1, or King's Bounty. Perhaps this is the last improvement we will see? Anyway, accepting as an improvement to the pub'd run.
Last Edited by adelikat on 9/21/2023 2:19 AM
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