Tool-assisted game movies
When human skills are just not enough

Submission #3045: Ryuto's SGB Mole Mania in 10:54.93

Console: Super Game Boy
Game name: Mole Mania
Game version: USA
ROM filename: Mole Mania (U)[S][!].gb
Emulator: (unknown)
Movie length: 10:54.93
FrameCount: 39296
Re-record count: 28597
Author's real name:
Author's nickname: Ryuto
Submitter: Ryuto
Submitted at: 2011-03-16 10:12:09
Text last edited at: 2011-03-21 23:37:54
Text last edited by: Brandon
Download: Download (2090 bytes)
Status: published
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Author's comments and explanations:
This is a 3202-frame improvement over the previous run.

Mole Mania, known as Moguranya (モグラ~ニャ) in Japan, is an action puzzle game. The main character is a mole named Muddy Mole, whose wife and children have been kidnapped by the farmer, Jinbe. Muddy has to go to Jinbe Land and save his family. In the game, the player will solve puzzles by moving a black ball to a gate. However, there are many obstacles and enemies in the way. Therefore the player will dig into ground to find ways around them.

Game objectives

  • Emulator: vba-rerecording-svn-r25-win32
  • Abuses programming errors
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time
  • Uses a game restart sequence
  • Uses warp

YouTube Link

About the run

This run skips 6 levels out of 8 by abusing reset glitch. You can unlock the final stage if you reset in the bonus stage of level 1, but you need to beat Kangaroon before abusing the glitch. After resetting, level 1 will be corrupted and take you to a broken map. Then, returning to the level select screen from there will show you a broken score results screen and unlock the final stage.
This time, the run has 3 new tricks. One is canceling movement of coming up from underground, another is new way of entering circles which appear in level 8, the other is to make Funton start jumping quickly by staying underground. When Muddy comes up from ground which is not dug a hole yet, diving into ground and coming up again allows to omit his movement. The second trick is that Muddy starts moving 3 or 4 frames faster after warping, if he enters a circle from square below.

Improvement list

Stage Gained Difference
1-1 0 0
1-2 67 67
1-3 109 176
1-4 0 176
1-5 1 177
1-6 2 179
1-7 -2 177
1-8 0 177
1-9 53 230
1-10 -6 224
1-11 28 252
1-12 130 382
1-13 -101 281
1-14 619 900
1-15 0 900
Process of the reset glitch 324 1224
8-1 2 1226
8-2 85 1311
8-3 558 1869
8-4 873 2742
8-5 266 3008
8-6 48 3056
8-7 144 3150
8-8 52 3202

Stage by stage comments

Level 1

With the former new trick I mentioned above, I saved a lot of frames in 1-2, 1-3, 1-9, and 1-11. Different strategy is used in 1-9 besides the new trick, though. 1 frame was saved in 1-5 and 2 frames were saved by lag reduction, but 2 frames slower in 1-7 and 6 frames slower in 1-10 because of increasing lag. Strategies that saved 130 frames in 1-12 are obviously different and notable. Firstly, Muddy threw the black ball to behind him and went to the square where the black ball had been there. He dove into hard ground to make a dinosaur turn back and leap over a hole. This saved two lives and allowed to make use of forced strategy in different place. I lost 101 frames in 1-13 because I picked up an item, surrender. I used it in 1-14 and saved 619 frames. It also saved 6 frames in score result screen because of lower score.

Process of the reset glitch

I refer to the section between level select screen after beating Kangaroon and broken score result screen, as the process where I saved 318 frames. As I used surrender in 1-14, the room was still to be cleared. That brought Muddy to 1-13 when restarting level 1 and saved 226 frames. Using surrender also saved 6 frames in broken result screen due to lower score. 32 frames were saved by using the new trick when Muddy got out of underground path. And 54 frames were saved due to better timing to reset.

Level 8

While Muddy is waiting, lag can be reduced by pressing B when he can hold nothing, or diving into pavement. Lag reduction saved several frames in every stage except for 8-8. I saved 2 frames in 8-1 and saved 48 frames in 8-6 by just reducing lag. I saved 266 frames in 8-5 and saved 144 frames in 8-7 with better luck manipulation. I saved 85 frames in 8-2 because I beat Sundes with 2 hits that are less than the previous run. I saved 558 frames in 8-3 by staying underground to make Funton start jumping quickly. I saved 873 frames in 8-4 because I succeeded in hitting Mad Wrencher twice in the second wave. And I saved 52 frames with different strategies.

Data for each level

Time Score
Level 1 75h 18m 26s 57pts
Level 2 0s 19pts
Level 3 0s 126pts
Level 4 0s 18pts
Level 5 0s 175pts
Level 6 0s 119pts
Level 7 0s 205pts
Level 8 4m 51s No evaluation for points
Total 75h 23m 17s 793pts
These records are broken.

Thanks to...

  • Yotchan, for demonstrating the reset glitch.

klmz: As far as we can see, this is polished better that the currently published movie. Accepted as an improvement to it.
Brandon: Publication underway.

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