Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies

Display options:
No screenshots
No tier icons
No flag icons
Sort by:

[Tier: Moons] = Tier: Moons

[Tier: Moons]GC Tony Hawk's Underground 2 (USA) "Classic - Normal" in 03:44.48 by The Packle.
Dolphin movie (.dtm) (date: 2016-03-25)
MKV file via BitTorrent (Modern HQ) (size: 58.85 MB, length: 04:46)
MP4 file via BitTorrent (Compatibility) (size: 63.45 MB, length: 04:46)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #5043 — Author's comments
Discuss this movie
Rating: 6.8 (7.5 votes)
- Uses easiest difficulty
- Starts from a saved state or SRAM
- Genre: Sport
Tony Hawk's Underground 2 is the sixth installment in Neversoft's Tony Hawk's series and is the sequel to Underground. The gameplay in Underground 2 is similar to that of previous Tony Hawk games: the player skates around in a 3D environment modeled after various cities and attempts to complete various goals. Most goals involve skating on or over various objects or performing combos. Scores are calculated by adding the sum of the point value of each trick strung together in a combo and then multiplying by the number of tricks in the combo.

In this run, The Packle plays through the Classic game mode, which brings back older THPS styled objectives into the current set of levels (including remade levels of older THPS games), using the easiest difficulty.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.

Webmasters, please don't link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.