TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3165: jlun2's NES Friday the 13th in 03:00.69

Console: Nintendo Entertainment System
Game name: Friday the 13th
Game version: USA
ROM filename: Friday the 13th (U).nes
Branch:
Emulator: (unknown)
Movie length: 03:00.69
FrameCount: 10859
Re-record count: 5272
Author's real name: Jesse Lun
Author's nickname: jlun2
Submitter: jlun2
Submitted at: 2011-05-31 14:51:59
Text last edited at: 2011-06-05 12:43:04
Text last edited by: sgrunt
Download: Download (1931 bytes)
Status: published
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Author's comments and explanations:
Phil wrote: I will probably working on v4 later.

Well, 6 years later, I got bored of waiting, and decided to make the "version 4". It is a 175 frame improvement due to better precision and luck (kinda).

Game objectives

  • Emulator used: FCEUX 2.1.4a
  • Manipulates Luck
  • Takes heavy damage to save time lives
  • Fastest Time

Comments

This game is random. I tried to use Crissy, who, after some testing, has the exact same speed as Mark, but with worse luck. So I ended up using the same frame Phil used to start the game.

Some Tricks

Early Torch

Discovered by ???, it was used by Phil to obtain the Torch, one of the most damaging weapon in the game, to quickly rid the lake of Jason. I simply optimized it by 1 frame.

Jason Teleport

Not used in the run, but it works like this: After Jason flees to the left, quickly go right. He'll suddenly appear right in front of you for no reason.

Jason Cabin Manip

The room Jason appears in a cabin depend on the frame you enter it. The best room would be the one leading to a door.

Jason Scrolling

Sometimes, after Jason runs off, walking will scroll you backwards, which then Jason will attack again. Not used in the run.


Nach: I don't know, did you really beat this? Maybe the TAS is done wrong, because you tried being so fast. A slower route would mean a faster victory because Jason only gets stronger the more forceful you are. Kidding aside, nice improvement, accepting.

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