Submission #3268: Dooty's PSX Oddworld: Abe's Oddysee in 42:55.85

Sony PlayStation
(Submitted: Oddworld - Abe's Oddysee)
baseline
PCSX-rr 0.1.3 (Feos' Abe fix)
154551
60
13780
Unknown
Oddworld - Abe's Oddysee [U] [SLUS-00190].bin
Submitted by Dooty on 8/23/2011 2:20:26 PM
Submission Comments

Game Objectives

  • Bad Ending
  • Heavy Glitch Abuse
  • Emulator Used: PCSX-RR v0.1.3
  • Bios: SCPH1001.bin
  • Graphics: P.E.Op.S. Soft Driver 1.4 (Abe's Games Fix enabled)
  • Sound: TAS Sound Plugin 0.2 (any other causes a desync)
  • Controller 1 e 2: Segu Direct Pad Pro Driver 0.4
  • CD Rom: TAS ISO Plugin 0.2

Dooty's Comments

This is my 100% run hex-edited to eliminate almost all the rescues, for those who don't give that much importance to the Mudokon race.

Gitches and Oddities

Auto Turn Delay

Climb a ledge or Elum facing the wrong direction, then run as soon as Abe starts to turn.

Infinite Pick Up

Hold the square button near a grenade, rock or meat then keep turning around.

Screen Boundary

While running, turn around before Abe reaches the next screen then stop.

Ghostly Elum

Do an Auto Turn Delay glitch with Elum near a flying mine or order bomb.

Walk Through Walls

While riding Elum, run towards a wall and when you're about to bump start walking.

Tamed Slogs

If a Slog kills a Slig after he says "here boy", they will not attack Abe anymore.

Stage by Stage

RuptureFarms

Without those Mudokons to rescue, it's just run right for justice right? Well, not quite.

StockYard Escape

Almost the same stategy used on the 100% run, even the auto turn delay at the end.

Mozaic Lines

The only change here was the order of the next stages, I'll do Paramonia first this time.

Paramonia

Better beehive section and this stage is now 244 frames faster than its 100% counterpart.

Paramonian Temple

Nothing much new here since there's only one door with Mudokons in it to avoid.

Paramonian Nests

The meat at the end was avoided saving a few frames, the rest is the same.

Scrabania

The entire stage was reused, just some less frames of lag here and there.

Scrabanian Temple

The two lower right doors have Mudokons in it, so I redid only those stages.

Scrabanian Nests

Despite being a really complex stage, it sync'd perfectly with the new run.

StockYard Return

Looks like the security system has been upgraded since the last time Abe passed through.

RuptureFarms 2

The only Mudokon rescued on the entire run, also the tamed Slogs trick was used only here.

Zulag 1, 2, 3 and 4

It was not possible to reuse any of those stages, so they're all new.

Board Room

That's it, just one more lever to pull and Abe will be rewarded as a true shmuck he is.

Suggested Screenshot

Frame 132150, 147600

Mukki: Judging...
Mukki: Accepting for publication alongside the 100% run.
Last Edited by adelikat on 9/22/2023 8:10 PM
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