Tool-assisted game movies
When human skills are just not enough

Submission #328: Zurreco's SNES Kirby Super Star in 51:02.1

Console: Super NES
Game name: Kirby Super Star
Game version: USA
ROM filename: Kirby Super Star (U)[!].smc
Emulator: (unknown)
Movie length: 51:02.1
FrameCount: 183726
Re-record count: 5290
Author's real name: Chris S
Author's nickname: Zurreco
Submitter: Zurreco
Submitted at: 2004-09-20 20:31:46
Text last edited at: 2004-09-24 02:05:57
Text last edited by: Bisqwit
Download: Download (24509 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Finally, a run for KSS is done. I apologise for the movie length, but in order to play the whole game through (excluding two minigames and the infamous Arena), you have to go through the initially 4 modes (which are fairly quick) and then the unlockable 2 modes (which are the slower runs). Here is a quick synopsis of things in general:

Spring Breeze:
Fairly basic run. I use cutter whenever I can and I avoid helpers at all times. For the record, bomb/paint/mic are insanely powerful, yet are too slow to be of any use to a speed run.

Gourmet Race:
I hate this game mode so much. It is as fast as I could seem to make it, but I know its fairly improvable. I obviously skip lots of food to save time. This game mode would make for some nice single-segment competition on the site.

Another fairly basic run through. I try to focus on only using cutter because it has the best speed to damage ratios for its availability. I'm forced to use a helper here, and it's painfully clear that the helper is almost useless outside of wheel form. For any reference: when I trade off the hammer for the wings, it is for busting down the left wall and grabbing the super candy, which helps me rush past a lot of said level.

Revenge of the Metaknight:
Everyone loves the play by play that the Halberd's crew gives for this. I focused on using yo-yo power this time because it's available off the bat and makes for some fun times. I try to use the wheelie rider whenever possible, so you'll see that a lot. I know that killing Heavy Lobster actually loses some time (seeing as you usually can't kill him and the hit/death sequences slow you down), but I know that killing him twice is much more entertaining than only once.

Great Cave Offensive:
A simple run through. I avoid all treasure, which I've never done before. Jet is used in the mine cart areas because it's obviously faster. I was pleased with the boss fights in this.

Milkyway Wishes:
This is my least favorite game mode. You can't grab any powers you want; you have to 'find' their source and then you can use them whenever. To be fair, I could have grabbed the Copy power, made a helper, had it nab a hammer or jet for me, and then consume him, but the timing would have been slower, despite the slower boss fights. I randomized a hammer in the RPG fight eventually, which sped that fight and the Marx fights up immensely.

Any other questions/comments?

Bisqwit: When I did the first preview at your movie, I was thinking that this movie won't exactly fit the "incredibly fast playthrough" category I mostly favor.
However, it just might fit the "entertaining movie" category. I'll watch this movie once before deciding - but not now.

Zurreco: Yes

Bisqwit: This will make a big AVI file... Well, I'm going for it.

Similar submissions (by title and categories where applicable):