TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3314: MKDasher & ALAKTORN's DS Super Mario 64 DS in 14:23.34

Console: Nintendo DS
Game name: Super Mario 64 DS
Game version: USA v1.0
ROM filename: Super Mario 64 DS v1.0.nds
Branch:
Emulator: (unknown)
Movie length: 14:23.34
FrameCount: 51650
Re-record count: 40179
Author's real name: David Roldan & Michele Magnaterra
Author's nickname: MKDasher & ALAKTORN
Submitter: mkdasher
Submitted at: 2011-10-03 15:19:22
Text last edited at: 2011-12-07 17:06:41
Text last edited by: Ilari
Download: Download (13246 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Game objectives

  • Emulator used: DeSmuME 0.9.7 with Advanced Bus-Level Timing ON
  • Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time

Comments

Super Mario 64 DS was released in 2004 for the Nintendo DS. The game is a remake of Super Mario 64 for the Nintendo 64, bearing some new features on its storyline, gameplay and graphics. Unlike Super Mario 64, this time there are 4 playable characters, but only Yoshi is available at the start.

Glitches and Tricks

  • Outside the castle glitch: when using a slidekick, if you do it correctly with a certain angle (glitching inside the castle’s wall as you are entering the water), the character is pushed down to the water floor, bypassing the water-entry check into swim animation. However, getting too close to the water’s surface will trigger the swimming animation, making running to the moat door our only option. MKDasher found a new method where if you press A or B 4 frames before glitching, you’ll always go to the water floor no matter your position. This is slower than the normal method but due to disregarding position it can become faster situationally.

  • No input: this trick consists of not pressing any direction. It's useful while the character's speed is above normal top speed, since speed goes down slower than pressing any direction.

  • Standstill run: holding the dash button without pressing any direction button makes the character run staying still. After doing it, pressing a direction would make the character run faster than normal speed and gain extra height on jumps. The trick is useful when you need to wait for something to happen or to reach platforms that would be unreachable with normal jumps. It's used at unavoidable wait times in BitS, in the Bowser battle to gain extra height while re-grabbing and in the first star to reach the platform.

  • Dialogue glitch: it works by talking to toad/bunny when the game would be pushing you out of its sprite, making you go through boundaries with the right position.

  • Endless stairs skip: we have no accurate explanation, but doing a slidekick into the corner of the 2nd step of the stairs will make you launch high from where you can fall directly into BitS.

Possible improvements

Glitching Mario’s 8-star door to finish the game with a single star; looks possible and hasn't been tested enough.

Special Thanks

We would like to thank cwitty for his great work put into finding useful RAM addresses, without which this TAS would’ve been much weaker.

Suggested Screenshot


sgrunt: Replaced the submission file with one containing a 545 frame improvement as requested here.

Mukki: Judging...

Mukki: Good response. Accepting for publication.


Mister Epic: Grabbing this submission. I'll wait for a proper YouTube stream to be uploaded on the authors' YT channels.

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