Submission #3374: diggidoyo's Wii Mega Man 10 "Bass, Hard Mode" in 28:18.25

Wii
Bass, Hard Mode
Dolphin r7571
101895
60
4087
Unknown
Mega Man 10 NTSC-U.wad
Submitted by diggidoyo on 11/19/2011 4:59:52 PM
Submission Comments

In-game All Clear Time: 00:15:16

Achievements unlocked:

AchievementRequirements
Super HeroClear the Game on Hard

Emulator Details - Dolphin r7571

  • Dual Core - Disabled
  • XFB (External Frame Buffer) - Enabled | Virtual
  • LLE Audio

Run Attributes

Comments

This is a run using Bass on Hard Difficulty. I installed the DLC that unlocks Bass as a playable character, and started from a save that has completed the game once already in order to allow access to Hard Mode. For this run, I use Bass. He has several abilities that contributed to the speed of this run.

Bass Ablities

Dash

Obviously, this is definately the best ability for speed. Bass' dash is alot faster that running, and his increased speed is retained during jumps.

Auto-buster

Bass is equipped with an 8-directional automatic buster, and up to 4 shots can be on the screen at once. However, the damage is halved, and he cannot fire while running. He must jump or remain planted.

Treble

Instead of Rush, Bass' companion is Treble. He can fuse with Treble at any time for additional abilites. While fused with Treble: --He can fly in any direction (subject to slow acceleration). --Shoots a 3-directional tri-buster. Only 1 triple shot on the screen at a time. --Suffers no push-back effect from taking damage.

Tricks and Glitches

I use the same tricks that I used in the run with Mega Man. Please refer to #3157: diggidoyo's Wii Mega Man 10 "Mega Man" in 33:42.37 for more information. There are a few tricks that are specific to Bass.

Treble Buster

The damage on Bass' main arm cannon has been halved in order to balance the upgrades. But there are times I need the full power of the buster. In order to achieve this, I switch to the Treble weapon. After calling Treble, every shot is the same as Mega Man's buster. As long as I don't touch Treble, I can use this alternate buster.

Knockback Cancel

As I mentioned, Bass suffers no knock back effect when he takes damage while in Treble Form. to take advantage of this, I simply fuse with Treble slightly before I need to take a hit, cancel out of Treble form, and continue.

Stage Times

Commando Man | 1:14.05

Blade Man | 1:12.41

Chill Man | 1:06.55

Nitro Man | 1:28.88

Strike Man | 1:15.93

Sheep Man | 1:33.78

Pump Man | 1:03.93

Solar Man | 1:17.56

Wily Stage 1 | 2:13.06

Wily Stage 2 | 1:31.26

Wily Stage 3 | 2:04.10

Wily Stage 4 |

Wily Stage 5 |

Last Edited by adelikat on 9/23/2023 2:06 PM
Page History Latest diff List referrers