Tool-assisted game movies
When human skills are just not enough

Submission #3558: Kyman's GBA Mr. Driller 2 "Time Attack" in 07:28.8

Console: Game Boy Advance
Game name: Mr. Driller 2
Game version: USA
ROM filename: 1958 - Mr. Driller 2 (U)(TrashMan).gba
Branch: Time Attack
Emulator: (unknown)
Movie length: 07:28.8
FrameCount: 26928
Re-record count: 15708
Author's real name: Kyle L.
Author's nickname: Kyman
Submitter: Kyman
Submitted at: 2012-04-08 00:15:02
Text last edited at: 2012-04-16 16:56:16
Text last edited by: natt
Download: Download (2699 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

This is a TAS of the 10 time attack courses of Mr. Driller 2. This game is a fast paced puzzle game, where the goal is to drill to the bottom of the level within the given time limit.

The reason this is tagged with "Time Attack" is because there are also a mission mode and an endless mode.

Game Objectives

  • Emulator used: VBA-RR 23.5 svn 421
  • Aims for fastest in-game time
  • Aims for fastest real time
  • Genre: Puzzle

This is a 5.83 ingame time improvement over Randil's previous run.

Time Table

Courses Randil's Time My Time Improvement Overall Improvement Time limit
Course A 10.98 10.83 00.15 00.15 24.00
Course B 06.59 06.43 00.16 00.31 16.00
Course C 33.24 33.04 00.20 00.51 46.00
Course D 07.75 07.68 00.07 00.58 16.00
Course E 15.65 14.67 00.98 01.56 28.00
Course F 24.55 24.52 00.03 01.59 37.00
Course G 11.06 10.90 00.16 01.75 28.00
Course H 32.89 31.52 01.37 03.12 43.00
Course I 19.14 18.04 01.10 04.22 36.00
Course J 1:00.90 59.29 01.61 05.83 1:45.00

All of the improvements came from optimizations and better routes.

I would like to thank Randil for his previous run, as this helped me out a lot doing comparisons.


klmz: Very positive feedbacks from the audience. Though seemingly small in absolute time, the relative improvement to the currently published movie is over 1%, much bigger than some other recent improvements to other published movies, let alone the route changes are more obvious than pure frame-level movement optimizations. I see no problems in obsoleting the currently published "Time Attack" movie of the same game in favour of accepting this submission.
natt: Processing...

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