Tool-assisted game movies
When human skills are just not enough

Submission #356: Superninja's NES Excitebike "first track" in 00:56.2

Console: Nintendo Entertainment System
Game name: Excitebike
Game version: PC10
ROM filename: Excitebike (PC10).nes
Branch: first track
Emulator: (unknown)
Movie length: 00:56.2
FrameCount: 3372
Re-record count: 350
Author's real name: Luke G.
Author's nickname: Superninja
Submitter: superninja
Submitted at: 2004-10-05 01:54:49
Text last edited at: 2004-10-09 16:05:27
Text last edited by: Bisqwit
Download: Download (408 bytes)
Status: published
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Author's comments and explanations:
This is my first submitted timeattack. I used Famtasia with the 60fps patch. I really enjoyed Player1's Excitebike video, so I tried it myself to see what tricks he used to go so fast.

This video is the first track done in 40.67 seconds, about 1.8 seconds faster than Player1's time. The route and the tricks are very nearly the same, but I got very lucky and made a pixel-perfect jump that gave me a lot of extra velocity, which gave me a much faster second lap. I tried to make sure all of my jumps were accurate, but I wouldn't rule out a faster time being possible.

Making this video was very entertaining so I'm considering doing other tracks too. However, the next track has several places where it is very tricky to maintain your velocity, and it might be beyond my patience to do it.

For future Excitebike timeattackers, here's a description of some of the exploitable tricks:

-Use the B button to maintain your velocity while on the ground, but release it in the air to let your engine cool off

-Holding right while in the air increases your velocity slighty. However, you cannot land while tilted all the way forwards, so just before you land, press left.

-After landing like this, you will bounce on your front wheel. Hold right to increase your velocity. This time, you don't have to press left to avoid crashing, even though you're tilted all the way forwards.

-In a total violation of real-life physics, jumping off some ramps increases your forward velocity significantly.
This is where your main speed boosts come from.

-While going off a ramp, you can change lanes to affect the distance you jump slightly. Up decreases the distance slightly, while going down increases the distance slighty.
This is because your bike does not move while in the air, but its landing position (i.e. the lane) changes.

I hope that more players will make timeattacks for this game in the future! They are very entertaining to watch and require very precise timing to make!

Bisqwit: Fixed the message markup. The submitter probably tried to enter wiki markup (submitmovie automatically converts plain text to wiki markup).

Bisqwit: Excellent.

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