TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #359: Walker Boh's NES Teenage Mutant Ninja Turtles in 18:43.37

Console: Nintendo Entertainment System
Game name: Teenage Mutant Ninja Turtles
Game version: USA
ROM filename: teenage_mutant_ninja_turtles(U).nes
Branch:
Emulator: (unknown)
Movie length: 18:43.37
FrameCount: 67402
Re-record count: 3285
Author's real name: Hans Olsson
Author's nickname: Walker Boh
Submitter: Walker Boh
Submitted at: 2004-10-09 21:52:52
Text last edited at: 2004-10-10 08:03:32
Text last edited by: Walker Boh
Download: Download (7147 bytes)
Status: published
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Author's comments and explanations:
Wohoo! I finally got this done! I've been wanted to do this time attack since I first started time attacking. I couldn't do it though since Famtasia crashes when you enter the Technodrome. So now I used the FCEU emulator.
However I don't like it as much as Famtasia ;)

Ok. My time is 18:43 according to the emulator. The existing run by TheLastStarfighter is 19:34 I think. So my attempt is a bit faster.

Turtles is a hard game. I've never completed it on a real console due to the hardness. So this run should be impressive ;)

The randomness is a bothersome factor in this game. Therefor it looks a bit strange in some places. For example in the Dam I change to Don just before the end and then a bit later I change to Leonardo for a couple of seconds. Why didn´t I changed to Leo in the first place? This is because Don is the strongest turtle and I needed him to kill this one enemy which I couldn´t manipulate. Ok, I could have avoided/killed/him with Leo but with the cost of time and fluency of my run. So I simply choosed the smoothest way to do it. Oh, also you might notice that Leonardo only takes one half square of damage! So why did I even bother to change to him? Simply because I had to. Those darn robots takes 1 whole square of energy IF you only have 1 square left. I tried several different things but came to that conclusion. Stupid but true.

Hmm. I have to kill some enemies to clear my way and since most of them takes more then 1 hit, even with Donatello, I have to stop for some fraction of a second. I tried with different trix to cut this waiting down to minimum and I think I succeeded.

I didn't find any glitches unfortunately but I used one that TheLastStarfighter used vs that big mouse-robot-boss. If you pause during the fight you can hit him even when he has his mouth close.

I also took a different route in the technodrome because it was faster. The last corridor was a pain in the ass because of all those space men. I think I handled them as fast as possible.

Well. That's it I think. This should be pretty impressive to anyone who has played this game ;)

Enjoy!

/Walker Boh


Bisqwit: Processing.
One thing I wonder is why you (almost) never used jumping to progress faster on conveyer-belts that move against your goal.

Walker Boh:

I don´t jump on these conveyer belts for 2 reasons. 1. There are 3 types of heights on jumps in this game. Low, middle and high jumps. To be able to jump on most conveyor belts the low jump is prefered. However, those jumps are pretty high aswell and at most places I would have banged my head into the ceiling making me stop for a fraction of a second. It seemed unnecessary long when I played so I choosed not to jump.

2. Those turtles jumps pretty far even with the low jump. So the other reason why I didn´t jump as much was because I would get past those belts and fall down. I guess I could have jumped more but with the result of more waiting in mid air at the end of those conveyor belts.

I hope that answers your question.


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