Submission #3632: magus's SNES Prehistorik Man in 20:04.03

Super Nintendo Entertainment System
baseline
Snes9x
72242
60
4519
Unknown
Prehistorik Man (U) [!].fig
Submitted by magus on 6/19/2012 12:06:26 AM
Submission Comments
  • Emulator used : snes9x 1.52 rr
  • I used 2 times skip stage in the game ( by collecting bones ) at stages 4 and 20
  • I don't use glitch/programing errors (one exist but i loose time using it). i manipulate a bit boss 2 to have spikes balls to kill him
  • I take damage and die two times to save time. I 'hit and jump' on enemy to take shortcuts too
  • My aim was simply to the fastest possible. ( 101% vestion or no damage vertion could be made )
Prehistorik man is a funny platform game. There is 23 stages + final boss. in some stages you need to :
  • collect stuff ( diamonds for stage 3 and 12 and tabs on stage 16 )
  • ride some 'transports' ( plane on stage 3, "boingboing?" on stage 12 and a weel on stage 17)
  • use weapons are needed to progress too ( stage 9 ).
  • Most of the stages are horizontal, but a few are vertical ( 8 and 10 ).
I made this movie in two times:
  • The first wasn't good beacause i didn't skip stage 4 ( saving around 3000 frames ) and had many desync problems on boss 1 and 2 ( stage 6 and 14 ). i stoped it on stage 14 at 4406 rerecords.
  • I decided to remade the movie on Xarthok advice from the begining to collect 100 bones for skiping stage 4, and taking the special weapon in stage 6 to kill the first boss more quikly. i copy/paste some stages from my first run with tasmovie editor and improved some others ( couple of frames ). The dificulty was mainly on bosses, they have 'random' invincibility frames, and don't do the same actions when i was recording and when i played the movie. I improve that for the 1st boss with a weapon and manipulate the second one to be sure to have spikes balls ( 3 damages instead of 2 ) and no desync problems. An other problem was to know when i had to save my 3 lifes for taking damages on the way to save time ( death abusing/taking shortcuts). In an other hand, i tried to make some funny/impressive things ( by jumping on enemy, running or jumping on plateforms i was forced to wait) but this game is not the best for that...
  • I made this TAS for myself like a challenge, knowing nothing on tasing before, and because it has never been tased before. It's a pretty hard game played normally ( less than a super ghouls n gost but more than a mario ) and i'm proud to kill this final boss in something like 20 minutes !
  • Special thank to Xarthok and his speedrun of the game [dead link removed] for helping me and partyboy1a for technical advices at the beginning.

Guga: This branches are not necessary. Removing...

Dooty: All this quality in a first submission is something we don't see so often. Accepted.
feos: Embedded HD encode.

natt: procesing
Last Edited by adelikat on 9/28/2023 3:03 AM
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