Tool-assisted game movies
When human skills are just not enough

Submission #3714: AlejaKaiser's GBA Digimon Battle Spirit "Enemy don't get any red orb" in 15:11.58

Console: Game Boy Advance
Game name: Digimon Battle Spirit
Game version: Europe
ROM filename: Digimon Battle Spirit.gba
Branch: Enemy don't get any red orb
Emulator: VBA 1.7.2 v21
Movie length: 15:11.58
FrameCount: 54695
Re-record count: 43
Author's real name: Alejandro
Author's nickname: AlejaKaiser
Submitter: AlejaKaiser
Submitted at: 2012-10-07 15:11:54
Text last edited at: 2012-10-22 22:15:41
Text last edited by: Ilari
Download: Download (13619 bytes)
Status: decision: rejected
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VBM file begins from a snapshot (flags=1)

Author's comments and explanations:
En esta película he intentado hacer el tiempo más rápido posible, aunque se que puede ser superado. Como personaje, he elegido a Agumon. Como segundo objetivo, he intentado que mis enemigos no me quiten ninguna bola roja, que se consiguen cuando me golpean. En algún momento, me golpean en la película, pero consigo que no la cojan. El tiempo mínimo por batalla son 90 segundos, los cuales tienes que esperar para que termine la pelea. La excepción es el jefe final, Millenniummon, con el cual tienes un número de orbes rojos limitado, los cuales no perdí ninguno, y tienes un tiempo límite para vencerle, 4 minutos, de los cuales solo necesité 44 segundos para vencer, terminando así la película.

Game objectives

  • Emulator used: VBA 1.7.2 v21
  • Hacer el tiempo más rápido
  • El enemigo no puede coger ninguna orbe roja

Mothrayas: Judging.

Mothrayas: Hello AlejaKaiser, and welcome to TASVideos. Unfortunately, I'm going to reject your movie, for the following reasons:

  • The play doesn't look as optimized as a TAS should be. This is also shown by the low rerecord count.
  • The game doesn't seem to be a good choice for speedrunning, because all opponents except the final boss take the same amount of time.
  • The play doesn't offer a lot of entertainment either, because the player frequently opts to stand still for long periods of time, in far off spaces where the enemy AI fails to reach the player. The playaround in general is lacking entertainment value.
  • It starts from a savestate for no explained reason.

For these reasons, I'm rejecting your movie. Better luck next time!

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