Tool-assisted game movies
When human skills are just not enough

Submission #3716: McBobX's GBA Mega Man Zero 3 "100%" in 1:02:11.23

Console: Game Boy Advance
Game name: Mega Man Zero 3
Game version: JPN
ROM filename: Rockman Zero 3 (J).gba
Branch: 100%
Emulator: VBA-RR 1.7.2
Movie length: 1:02:11.23
FrameCount: 223874
Re-record count: 43373
Author's real name:
Author's nickname: McBobX
Submitter: McBobX
Submitted at: 2012-10-14 16:31:19
Text last edited at: 2012-10-28 01:11:34
Text last edited by: Mothrayas
Download: Download (18904 bytes)
Status: decision: rejected
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Author's comments and explanations:
Hello everyone,after my last movie,I decide to make a TAS for Mega Man Zero 3 100% Completetion and this movie is faster than the current run by 1m:42s


  • 100% Completetion
  • Luck Manipulation
  • Programing errors abused
  • Aims for fastest time possible

Switching to J version reason:

the graphic in "J ver" is very good.This is 2 examples:
  • when you hit or defeat or beat a boss or an enemie,the healte extract from it.
  • :after clearing the game by beating Omega Zero,X's soul call Zero with his voice not with writing

Nothing mush to explaine,if you want more info about the disks,Ex Skill,route see MMZ3 100% Submission

My Personel Comment:

  • Making a TAS for Mega Man Zero 3 is very very difficult,it takes from me 13 days for making(for 100% run)
  • Luck Manipulation is very hard on J version,I lose same seconds for that.Sorry

Mothrayas: Setting to "needs more info" until there's an accurate gameplay time comparison, compared to the published run.

Mothrayas: A comparison video has been made by mtvf1. In conclusion, 6377 frames are gained by dialogue, but 262 frames are lost by worse gameplay.

Mothrayas: Judging.

Mothrayas: As shown in the comparison video, the gameplay of this TAS is actually slower than that of the published run. Therefore, rejecting.

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