TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #378: DudicalRat's Genesis Beavis and Butt-Head in 10:14.42

Console: Sega Genesis
Game name: Beavis and Butt-Head
Game version: USA
ROM filename: Beavis and Butt-Head (U) [!].smd
Branch:
Emulator: (unknown)
Movie length: 10:14.42
FrameCount: 36865
Re-record count: 2787
Author's real name: Jeff Spaulding
Author's nickname: DudicalRat
Submitter: DudicalRat
Submitted at: 2004-10-23 09:45:33
Text last edited at: 2004-11-29 00:37:17
Text last edited by: Bisqwit
Download: Download (3283 bytes)
Status: published
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Author's comments and explanations:
Well, here's my timeattack for Beavis and Butt-Head, finally. This is actually the fourth version I've done, and compared to the third version, the total time was cut by over five seconds (pretty good, considering I thought the third version was good enough to submit). It gets the good ending but not the best ending, since that requires more time.

Beavis and Butt-Head have just bought two tickets for the Gwar concert on Saturday, when suddenly their tickets are grabbed and eaten by a dog, vomited back up, and then shredded into eight pieces by a lawnmower. What bad luck! It is your task to track down the eight missing ticket pieces by guiding the boys through some not-so-bright activities around town (Note: Before you go getting any ideas, please read the disclaimer in the opening screens ;) ).

This game has a non-linear setup: you can go to any of the seven levels any time you'd like. The catch is that some levels can only be completed with items found in other levels, and the game gives you very little direction on where to go and what to do. Adding to the trouble is that each character can only hold four items at a time, so you have to plan ahead if you want to avoid needless backtracking.

I discovered a couple of tricks while playing that came in handy:

-No-Laggin' Item Snaggin': When you pick an item up, there is an 11-frame delay before you are allowed to move again. However, you can break this delay by jumping. Furthermore, you can break the jump by quickly switching between the characters. When done fast enough, this cuts down the time needed to grab an item by a few frames.

-Switch & A Miss: Although you only control one character at a time, both are always on-screen. Whichever one you aren't controlling follows at a short distance and is completely invincible. When the character you're controlling is about to get hit, you can switch to the other, let the hit pass through, and then quickly switch back. I use this technique to avoid quite a few hits.

Some notes on the levels:

Burger World: I did this level first since it's quick and easy. Look carefully at the code entry screen for something curious: the finger hits the "2" button, moves a bit to the left, then hits the "3" button which is further on the right.

Hospital: The chase sequence here was always the hardest part of the game. I can't remember if I ever finished it on the actual console.

The Street: This level required the most planning, because of all the backtracking through dangerous territory required. It's also my least favorite level. >_<

Turbo Mall 2000: My favorite level. Since I've already done Burger World, I can get all three ticket pieces here in one shot.

Drive-In: You need to sell stuff at the mall before you can get in here. Thankfully, the rats didn't cause any grief this time.

Highland Highschool: Oh my, that's one long hallway.

Well, that's about it. Hope you enoy the movie!

-DudicalRat

When the movie finishes, press start three times to get to the end credits

-Played with Gens Movie Test 9a
-Uses no passwords
-Takes damage to save time
-Aims for fastest time
-Genre: Platform
-Genre: Action


Bisqwit: Publishing...

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