Tool-assisted game movies
When human skills are just not enough

Submission #380: Arc's NES Ghosts 'n Goblins (U) in 08:42.57

Console: Nintendo Entertainment System
Game name: Ghosts 'n Goblins (U)
Game version: USA
ROM filename: Ghosts'n Goblins (U).nes
Emulator: (unknown)
Movie length: 08:42.57
FrameCount: 31354
Re-record count: 6534
Author's real name: Jeff C
Author's nickname: Arc
Submitter: Arc
Submitted at: 2004-10-27 03:14:23
Text last edited at: 2004-10-29 07:55:45
Text last edited by: Bisqwit
Download: Download (1329 bytes)
Status: published
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Author's comments and explanations:
Ghosts 'n Goblins v8
Improvement: 646 frames = 10.77 seconds

Level 1 - 16 frames by taking damage in a better spot
Level 2 - 8 frames by better timing of the escape from the house; 76 frames by doing the lifts faster; 76 frames at the boss fight by keeping the first Christian Unicorn on the screen.
Level 3 - 29 frames in the yellow part; 33 frames in the blue part, both done just by less jumps/pauses
Level 4 - 69 frames by defeating the dragon faster; also discovered that the cross is available on this level, which is very useful later.
Level 5 - only 10 frames faster overall despite that I spent much more time on this level than the others (trying to manipulate platforms)
Level 6 - 183 frames by not having to pick up the cross; 21 frames in the middle area; 70 frames at the 2 lucifers
Satan - 59 frames by new fighting tactics

- Abuses programming errors (if the 'boost from enemy' trick counts)
- Takes damage to save time
- Aims for fastest time
- Genre: Platform
- Genre: Action

Bisqwit: Time to publish it...

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