TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3818: AndiHoffi & Randil's NES Solstice: The Quest for the Staff of Demnos in 05:39.61

Console: Nintendo Entertainment System
Game name: Solstice: The Quest for the Staff of Demnos
Game version: USA
ROM filename: Solstice (U).nes
Branch:
Emulator: FCEUX 2.2.0
Movie length: 05:39.61
FrameCount: 20410
Re-record count: 1432
Author's real name: Andreas Hoffmann & Johan Södling
Author's nickname: AndiHoffi & Randil
Submitter: AndiHoffi
Submitted at: 2013-01-05 20:36:32
Text last edited at: 2013-01-10 17:53:29
Text last edited by: AndiHoffi
Download: Download (3911 bytes)
Status: published
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Author's comments and explanations:

Solstice TAS any% by AndiHoffi & Randil


(Link to video)

  • Emulator used: FCEUX 2.2.0
  • Aims for fastest possible time
  • Genre: Puzzle

This run is 26 frames faster than the previous run by Randil. I used most of the run and just improved some rooms.

Terminology

I will refer to rooms by their room number, stored in RAM address $0015.

Improvements

  • The smallest possible improvement of 2 frames in room 82 (frame 14382).
  • 6 frames in room 236 (frame 17261): optimized spike-jump.
  • The main improvement of 16 frames that made me do the run in room 223 (frame 18035). I use a hidden stone there.
  • Randil discovered 2 frames in room 177 (frame 9408) by using spike-jumping.

The loading times of the rooms changed in some rooms as well, but in total this evens out to zero.

What did I learn?

This is the first time, I touched the TAS-editor and I am still amazed by the precise work Randil did. Special thanks to him for doing this great run (that I copied almost entirely) and providing me with some hints. Especially the RAM addresses made everything much easier.


FractalFusion: Accepting into Moon tier as an improvement to the published run.


Ilari: This one shouldn't be too exotic for me...

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