Tool-assisted game movies
When human skills are just not enough

Submission #3872: MESHUGGAH's NES Streemerz: Super Strength Emergency Squad Zeta "Superb Joe mode" in 00:53.84

Console: Nintendo Entertainment System
Game name: Streemerz: Super Strength Emergency Squad Zeta
Game version: any
ROM filename: streemerz-v02.nes
Branch: Superb Joe mode
Emulator: FCEUX 2.2.0
Movie length: 00:53.84
FrameCount: 3236
Re-record count: 32975
Author's real name: Oliver H.
Author's nickname: MESHUGGAH
Submitter: MESHUGGAH
Submitted at: 2013-02-20 15:15:34
Text last edited at: 2013-02-23 15:44:15
Text last edited by: Ilari
Download: Download (1127 bytes)
Status: published
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Author's comments and explanations:


Streemerz (as known as SUPERSTRENGTHEMERGENCYSQUAD-ZETA) is a flash game made for the "ACTION 53 OWNS" competition by Arthur Lee, later Faux Game Co. ported it to NES. You can download the lastest ROM from their website.

This speedrun completes the game's "Superb Joe mode" which contains a series of "hard" levels and must be completed within 5 minutes. The world record is 55.34 sec EDIT:(Only found video for 1 minute 2~5 secs runs... "what a coincidence"). which can be seen here by ineb_tfm aka Alan. This run completes it in 45.89 seconds thanks to extreme positioning and abusing the rules/physics of the game.

The game is pretty basic: You can shoot a grappling hook or go left and right (A, L, R). Some blocks grappable, some don't. 1 hit and die.

Game objectives

  • Emulator used: FCEUX 2.2.0, uses palflag 0 (NTSC)
  • Aims for fastest possible in-game time
  • Entertains without losing a frame

Some comments, screen by screen, some of them is used everywhere

  • [S1)For whatever reason, the sound of grappling hook doesn't works.
  • [S1)Not afraid of fire
  • [S1)Grappling for 1 frame and cancelling it gives a huge vertical boost (look at those incredible corner boosts)
  • [S2)Removing lag frames by targeting different spots with grappling hook
  • [S2)This route is faster than going left
  • [S3)Starting the crazy grapplings
  • [S4)Try to not blink
  • [S5)Grappling the lower one removes a lag frame
  • [S6)Close call?
  • [S7)One of the most impossible part of the run, I doubt that anyone could reproduce it in real time because of turning 2 frames right and delaying the 1 of the grappling with 1 frame while tossing out every possible grapplings.
  • [S8)no blinking
  • [S9)The second impossible part, nearly the same complexity as the earlier mentioned. Crazy grapplings anyone?
  • [S10)Third impossible part. At least this can be "nearly" achieved the same way in real time but not that fast.
  • [S11)Fourth impossible in the terms of making it in a realtime. Just holding a grapp for 1 frame longer and you get 3-4 lagframes.
  • [S12)no blinking still
  • [S13)nothing


Thanks for Mr. Podunkian for creating the flash game and Faux Game for porting it to NES. See you until my next TAS =)

feos: Judging...

FractalFusion: Edited game title and branch.

feos: Accepting for Moons.

Ilari: Processing...

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