TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #388: Gigafrost's SNES Mega Man 7 in 39:55.0

Console: Super NES
Game name: Mega Man 7
Game version: US
ROM filename: Mega Man VII (U).smc
Branch:
Emulator: (unknown)
Movie length: 39:55.0
FrameCount: 143700
Re-record count: 26022
Author's real name: Emmitt R. Kraft
Author's nickname: Gigafrost
Submitter: Gigafrost
Submitted at: 2004-10-29 04:38:53
Text last edited at: 2004-10-31 21:41:25
Text last edited by: Bisqwit
Download: Download (10533 bytes)
Status: published
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Author's comments and explanations:
Well, I've been working on it for a few months (thanks to homework and anime, heh), but Mega Man can finally return to kick Wily's butt again! Hopefully y'all will enjoy this movie as much as I do. :)

Emulator - SNES9X
Time - 00:39:55
Frames - 143700
Rerecords - 26022

Takes damage to save time
Aims for fastest time
Uses no passwords
Manipulates Luck
Abuses programming errors in the game

About programming errors:

-Bass glitch-
In all three Bass battles you can hit him immediately for the final shot even though he is still flashing invincible. None of the other bosses demonstrated this bug, though.

-Fire while charged glitch-
If there is a period of time when you can release the fire button and not lose the charge, pressing the fire button the exact frame you'd need to maintain the charge will keep the charge while firing a normal bullet as well.

-Non-recoil Noise Crush charge-
Sliding ~0-2 frames after firing you will keep up with the shot and absorb it.

-Stuck-in-wall glitch-
If you get hit at the same exact time you go through a mid-boss type door the movement from being damaged can force you into the door. (Note that in my movie I went through the door backwards to gain a little distance)

-Music glitch-
Specifically, even though Slash Man died (at Wily Stage 4) the boss music continued playing until I left the room.

About manipulation of luck:

Throughout the movie I manipulate luck when I can to make enemies drop extra lives (still rare) and bolts. I also manipulate luck to force bosses to delay as little as possible. Examples of the later include Turbo Man and the final battle against Wily.

About fastest time:

Well, perhaps it wouldn't be appropriate to include this considering I obtained the Rush Adaptor and didn't spend two months to see if not getting it was faster, but it *might* be faster. In any case, getting the Rush Adaptor makes the second group of bosses (Shade Man, Turbo Man, Slash Man, Spring Man) look a hell of a lot smoother. Those of you who saw my first version might recall that the Slash Man battle looked like shit (well compared to fighting him with the Noise Crush). Without the Rush Adaptor I would either have to fight Shade Man or Spring Man with the normal buster, both of whom spend a good amount of time too high to be hit. So, that's the trade-off.

Well, I think that covers everything...


Bisqwit: Processing... Done.

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