Tool-assisted game movies
When human skills are just not enough

Submission #3892: RingRush's GBC Croc 2 in 18:24.0

Console: Game Boy Color
Game name: Croc 2
Game version: USA
ROM filename: Croc 2.gbc
Emulator: VBA-RR v24 svn422
Movie length: 18:24.0
FrameCount: 65939
Re-record count: 44939
Author's real name: Matthew I.
Author's nickname: RingRush
Submitter: RingRush
Submitted at: 2013-03-13 04:13:18
Text last edited at: 2013-03-28 23:30:07
Text last edited by: natt
Download: Download (5740 bytes)
Status: published
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Author's comments and explanations:

Boring Stuff

  • Emulator used: VisualBoy Advance-v24m-svn-r422
  • Uses death and damage to save time
  • Normal Ending (not 100%)


I promised a few people that after I finished my Croc: Legend of the Gobbos 100% TAS I would do an any% TAS of Croc 2. I don't want to, so as a loophole I made this TAS of the silly gameboy version. This bizarre game is obviously nothing like the Playstation/PC version.

This run simply reaches the credits as fast as possible - it does not get the 100% ending that requires all Golden Gobbos. I may make a 100% run, but before routing it seems like it might require too much crystal grinding.


  • Horizontal and vertical movement are independent. This means if I'm going in one direction, I am free to move however I want on the other axis. Everything Pythagoras taught you is thrown out the window, so that explains a lot of the very bizarre movement patterns I use, usually for no purpose but to mix things up.

  • In certain scenarios you can get an extra frame off an edge before you jump...this allows for essentially all the unintentional shortcuts I use in the run.

  • The height system is really poorly done, not going to bother explaining more than that.

I could do some more detailed comments about a few of the bigger timesavers, but that probably isn't necessary. A good rule of thumb is if I make a large diagonal jump with no obvious connectors between where I takeoff and where I land, it is a medium-large shortcut.

Nach: Nice run, accepting.
natt: procesing

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