TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #3896: was0x's NES Cheetahmen Ⅱ in 03:31.14

Console: Nintendo Entertainment System
Game name: Cheetahmen Ⅱ
Game version: USA
ROM filename: Cheetah Men II (U) - BUGFIXED v2.1.nes
Branch:
Emulator: Bizhawk v1.4.0
Movie length: 03:31.14
FrameCount: 12689
Re-record count: 2493
Author's real name: J.T
Author's nickname: was0x
Submitter: was0x
Submitted at: 2013-03-16 14:02:11
Text last edited at: 2013-03-23 14:45:21
Text last edited by: Ilari
Download: Download (2484 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
(Link to video)

In Cheetahmen II the player again assumes the role of one of the three Cheetahmen (Aries, Apollo and Hercules); after defeating a boss at the end of the second level, they switch to the next Cheetahman for the following two levels, as in the Action 52 version. Due to a bug, it is impossible to get to the levels in which one plays Cheetahman Aries without altering the ROM image or experiencing a glitch that very rarely starts the game on these two levels. Though PacoChan released fix patch in order to able to play other 2 levels. You have to download the patch from here to play this movie.

Game Objectives

  • Bizhawk v1.4.0
  • Applied IPS patch
  • Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time

Trick/Glitch

Stop Walking: Enemy spawns are determined by frames or your character x position. So you should stop walking to manipulate enemy spawn. This is used in Level 4~6.

Infinite Jump: Physical attack can be cancelled with jump then you can do attack, cancel repeatedly. Apollo can't use this glitch.

Comments

114 frames faster than my previous run (you need nico account). I switched FCEUX to Bizhawk but there were no extra/reduced frames as far as I looked.

Improvements in Stage by stage

Level 1

Reduced lag from killing enemies in frames: 400~420. (1 frame saved)

Level 2

Better Dr. Morbis fight. (1 frame saved)

Level 3

Reduced lags with changing jump frame. jumped at 4454. (4 frames saved, 6 frames in total)

Level 4

Better Ape-Man fight. (2 frames saved, 8 frames in total)

Level 5

Using walking trick in some places. This allowed me not to kill or jump over enemies later. (68 frames saved, 76 frames in total)

Level 6

Walk tricks could reduce waiting frames and jump to cancel attack in Dr. Morbis fight. (38 frames saved, 114 frames in total)


Mothrayas: Judging.

FractalFusion: Added Nicovideo module.

Mothrayas: As stated in the previous submission's comments, the hack that allows completing the full game can be used to obsolete it. Therefore, accepting this run to obsolete the previous publication.


Similar submissions (by title and categories where applicable):