TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4035: Got4n & NilsTFK's GC Rayman 3: Hoodlum Havoc in 2:08:13.3

Console: Nintendo GameCube
Game name: Rayman 3: Hoodlum Havoc
Game version: USA
ROM filename: S3-RAYM3.GCM
Branch:
Emulator: Dolphin 3.5-1576
Movie length: 2:08:13.3
FrameCount: 461598
Re-record count: 12085
Author's real name: Got4n & NilsTFK
Author's nickname: Got4n & NilsTFK
Submitter: got4n
Submitted at: 2013-08-02 23:51:12
Text last edited at: 2014-06-21 17:53:53
Text last edited by: feos
Download: Download (143529 bytes)
Status: decision: rejected
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ALERTS POSSIBLY COMPROMISING MOVIE INTEGRITY:

Older version of DTM detected: Run time may be incorrect

Author's comments and explanations:

(Link to video)

Yooow, finally our Rayman 3 TAS is finished! For comparison, non-tas WR is 2h48 by theultimategamer45

Games Objectives

  • Emulator Used : Dolphin 3.5-1576

  • Manipulates luck

  • Uses game-breaking glitches

  • Genre: Platform

  • Take damage to save time

Here is our User/config : https://www.dropbox.com/sh/tslzjz1kblrsgmp/SqwvTQAEzN Game MD5 is : 553A4E73F893C51EB6C7DA52167CBA7F

Comments

Got4n: Doing this TAS was a total nightmare! Also, this is my first 3D Tas! But it was very funny!

NilsTFK: That's my first TAS, I actually didn't make any input because I still am not good enough to optimize them on 3D games. What I did was helping Got4n with a few tricks, spots, routes and giving him advices when he needed some (and when I could give him some). Most of the spots for the superjumps were found by either Pewable or me some time ago for a single segment project and recently for this TAS. I think Got4n has done a really good job and has put a lot more efforts into it. That guy is just insane and incredibely patient !

Tricks:

Super Jumping

one of the only glitch in this game. Founded by pewable , there is one extreme as hell. There is some easy which have 1/2 and requires 10s to do it on console and TAS Medium which have 1/20 and requires 2 min on Console and 10 min on TAS Hard which have 1/100 and requires 20 min~on console, and about 1-2 hours on TAS Impossible which have 1/500 and requires 2-3hours on console, and about 15hours on TAS. Tutorial:


(Link to video)

This does not work on every platform, this rarely works!

  • Underwater swimming
Only working in Land of Livid Dead. Found by pewable. When pressing camera and there water just under ledge, well pressing camera while falling and you'll fall in underwater swimming

Stage by stage comments.

  1. Fairy Council
Nothing to say about an "hard" super jump.

  2.Clearleaf forest
Easy superjump, cut the maps, sometimes I make mistakes in the boss because If I go directly he break the missile power :/

  3. Bog of Murk.
Even if there is water, Underwater is not possible for reasons. w_w. Manipulated Razor to get on first piece. That's why first time is a bit weird.

  4. Land of Livid Dead
Underwater swimming to skip level 1 and 3 and boss

  5.Desert of Knarren
Nothing to say except Reflux was a nightmare to TAS

  6. The Longest Shortcut.
Nothing to say except shoes battle was very cool xD.

  7. The Summit Beyond Clouds
In the Boat part , I'll just make a glitch at end just for entairtaining. I fell at exact frame for no time losing :P !

  8. Hoodlum Headquarters
Mmh.. Boss was a nightmare to TAS, due to really diferrent perfect timing

  9. Leptys Tower
It is possible to skip whole first level, using shortcut in the level 2. And beating Reflux

Notes:

Ladders hitbox sometimes are really bad.

Special Thanks:

Dolphin to crash many times :)

Pewable to all his glitches Ultimategamer95 for his speedrun.

Rerecord count is very low because dolphin crashed many times.

Oh! forgot to say that using TAS Input plugin was a nightmare because everytime I run it after 3-4 load of savestates, dolphin crash. Enjoy!

Suggested sreenshot:

http://lightpics.fr/images/2013/08/03/dsiFC.png Around frame 151100


Nahoc: Judging...

Nahoc: Rejecting due to poor optimization and bad audience response overall. Game choice doesn't seem to be the problem here, but rather the running angles and overall look of the TAS. A more optimized version of this speedrun would certainly be accepted. Good luck with your future TASes, got4n!


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