Tool-assisted game movies
When human skills are just not enough

Submission #408: ziplock's NES Jaws in 04:19.07

Console: Nintendo Entertainment System
Game name: Jaws
Game version: USA
ROM filename: jaws.nes
Emulator: (unknown)
Movie length: 04:19.07
FrameCount: 15544
Re-record count: 574
Author's real name: James Browne
Author's nickname: ziplock
Submitter: -ziplock-
Submitted at: 2004-11-06 11:47:40
Text last edited at: 2004-12-09 13:45:06
Text last edited by: DeHackEd
Download: Download (3765 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
-FCE Ultra emulation

-No warps, passwords, or glitches

-No damage or deaths

-100% kills-ish

-I making a speed run of Jaws, it was necessary to kill the enemies fast, as if you don't kill an enemy quickly, he'll simply swim off the screen and reappear from the other side a level up. Each underwater encounter lasts, at minimum, as the enemies are alive, so the faster the dispatch, the better. It is a short game with no plot, and as such, it's hard to make this anything other than a "guy playing the game and making it look easy" type of movie, but at least it's short (4 minutes-ish). Oh, and it is easy.

-Here's were the suggestions after the first submission:

1) Kill Jaws quicker: Done - about 14 seconds quicker. This is the only time saved in the video.

2) Get all the shells necessary from the first encounter underwater: Not possible - It doesn't seem like this level of luck can be manipulated. It will first give you crabs as much as possible before even thinking about giving a multitude of shells. I need 13 to finish the game with a power level of 3 (the minimum required level to defeat Jaws in one encounter) and I can't get that in the first underwater sequence. And unfortunately, the bonus stage can't be avoided after the second. Thus, I predict the game optimized.

Bisqwit: So few feedback. The only one who did reply, wrote positively. The average of votes is clearly positive, therefore queuing for encoding.

Similar submissions (by title and categories where applicable):