Tool-assisted game movies
When human skills are just not enough

Submission #4158: saomoore94's SNES Final Fight Guy "Punching Tricks" in 41:10.61

Console: Super NES
Game name: Final Fight Guy
Game version: any
ROM filename: Final Fight Guy
Branch: Punching Tricks
Emulator: snes9x-1.51-rerecording-v7-win32
Movie length: 41:10.61
FrameCount: 148481
Re-record count: 2771
Author's real name: Shaun Moore
Author's nickname: saomoore94
Submitter: saomoore94
Submitted at: 2014-01-10 02:56:05
Text last edited at: 2014-01-13 14:35:33
Text last edited by: Mothrayas
Download: Download (18497 bytes)
Status: decision: rejected
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This is my Final Fight Guy TAS run that will show you various ways to beat a game not to beat the game at a fastest time possible anyway though It show you one trick on how to play a game to.

-Played as Guy -snes9x-1.51-rerecording-v7-win32 -Takes Damage to save Time -1 Trick


Chain- Multi-Punches:

-Guy uses punches a opponent 3 times & turn back cancel the 4th hit & then turns toward the enemy & reuses the another 3 punches on & on rapidly preventing opponents from escaping.

you would like this.

Taken damage:

Guy does a tornado kick a few times to protect himself from getting hit by enemies.

Guy got hit by the arrow once.

Watch this video it should be Entertaining.

This run is fun! :)

Mothrayas: Judging.

Mothrayas: This run shows noticable suboptimality in many areas, such as engaging enemies not as fast as possible (sometimes waiting before approaching enemies) and other mistakes, such as enemies dropping out of infinite combo's, ending combo's without killing enemies or occasionally just not executing the combo as fast as possible. When fighting offscreen enemies, the run just seems to mash buttons at the edge of the screen, seemingly without regard for hitting enemies on the first frame possible, which may possibly be suboptimal and definitely looks suboptimal. A look at the button input doesn't give the impression frame advance was used for creating this run. Rejecting due to quality issues.

Similar submissions (by title and categories where applicable):