Tool-assisted game movies
When human skills are just not enough

Submission #4209: STV_Brozer's PSX WWF The Arcade Game in 09:54.08

Console: Sony PlayStation
Game name: WWF The Arcade Game
Game version: Europe
ROM filename: WWF WrestleMania - The Arcade Game (Europe)
Emulator: psxjin 2.02
Movie length: 09:54.08
FrameCount: 29704
Re-record count: 390
Author's real name: Stervinou Julien
Author's nickname: STV_Brozer
Submitter: STV_Brozer
Submitted at: 2014-03-12 07:19:29
Text last edited at: 2014-03-15 07:38:42
Text last edited by: feos
Download: Download (13349 bytes)
Status: decision: rejected
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Author's comments and explanations:


An entertaining tool-assisted speedrun from the game : WWF Wrestlemania The arcade game
  • Emulator : psxjin 2.02
  • Player: Bret "The Hitman" Hart
  • Difficulty : Easy
  • Block : Off

Get the WWF Championship

  • Use combos
  • Use Glitches
  • Kidding the AI


  • This movie is a play-around, I didn't try to use the quickest way to win otherwise fights wouldn't be interesting.
  • This player is the fastest fighter from this game so inputs can be enter quickly and many actions are possible.
  • It played it in easy difficulty because in hard you must avoid fight every times to do something and this is not entertaining at all.

feos: A playaround submission that gets only 50% of voting support, no posts that mention the movie was entertaining, a few "sloppiness" comments, and even difficulty complaints? I have to reject this movie. But yes, for playarounds, any difficulty that would allow for a more entertaining movie is allowed.

As for playarounds of this particular game, I advice to test out versions on other consoles and post WIP movies to see which one the audience likes the most, and also to let people share ideas that would help to make it more entertaining, as happened in this thread already.

In the end, I want to say that playaround TASes are possibly even harder to make than speed-oriented runs, because it should include all one can invent and still be funny to meet people expectations and our common playaround standards, so a good playaround would require much more work and co-operation to get liked. Better luck next time!

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