Tool-assisted game movies
When human skills are just not enough

Submission #4270: Fog's GBC Stuart Little: The Journey Home in 12:50.57

Console: Game Boy Color
Game name: Stuart Little: The Journey Home
Game version: USA/Europe
ROM filename: eur-stli.gbc
Emulator: BizHawk 1.6.0
Movie length: 12:50.57
FrameCount: 46024
Re-record count: 1337
Author's real name:
Author's nickname: Fog
Submitter: Fog
Submitted at: 2014-04-09 03:50:58
Text last edited at: 2014-04-13 06:29:27
Text last edited by: Ilari
Download: Download (5638 bytes)
Status: published
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Author's comments and explanations:
Stuart Little must run, jump, and drive across eight levels, collecting things along the way during his journey home.

(Link to video)

Game objectives

  • Emulator used: BizHawk 1.6.0
  • Aims for fastest time
  • Uses self-damage to save time
  • Complete the game on hardest difficulty
  • Abuses in-game physics (barely)


This is my first complete TAS (first TAS period, really). I drew inspiration to do this game from a rejected TAS of the same game which used a password to skip to the final level. As this is my first TAS, I expect there to be much optimization that would need to be done. The physics in this game are pretty bad, but the game itself isn't that bad. I'm proud of what I've done with this TAS, and hope to be able to do more in the future.

Mothrayas: Replaced submission file with a new version which ends input 1389 frames faster.

Mothrayas: Judging.

Mothrayas: This game is absolutely terrible. I'm not sure how much of it is the fault of the game, but the run itself doesn't come across as being that great either on a technical level. The votes are positive, but comments on the run quality are scarce. I can't make much out of the audience response, so I'll disregard the votes. I'm accepting the run for the Vault. Neither the game nor the run seem to have what it takes to make a good Moon-tier TAS.

Fog: Processing...

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