TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4305: Dimon12321's Genesis Worms "playaround" in 14:19.05

Console: Sega Genesis
Game name: Worms
Game version: Europe
ROM filename: Worms (E) [!].gen
Branch: playaround
Emulator: GENS-rerecording v11a
Movie length: 14:19.05
FrameCount: 42696
Re-record count: 1154
Author's real name: Moskovchenko Dmitry
Author's nickname: Dimon12321
Submitter: Dimon12321
Submitted at: 2014-05-11 11:21:49
Text last edited at: 2014-05-14 13:30:44
Text last edited by: Mothrayas
Download: Download (1826 bytes)
Status: decision: rejected
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
A tool-assisted superplay on Worms for SEGA Mega Drive: on classic and primeval Worms in all its beauty! This superplay shows the fight between 4 teams in 2 rounds to win (TA vs TA vs TA vs TA). All teams were controlled by me!

Game objectives

  • Emulator used: GENS-rerecording v11a
  • Entertainment
  • –°reativity
  • Playaround

Comments:

When I bought Worms: Armageddon for my tablet, I was really angry when I saw how aptly CPU shoots! I looked for console Worms and decided to make a superplay!

Manipulations:

Found some, but didn't decide to use any! I haven't found any damage manipulations, all depends on how close are worms and bombs/rockets! Weapon box fell once after I threw a granade into the sky (90 degrees), but I wouldn't take it anyway in the run. There are no manipulations of wind and map!

Round comments:

  • Round 1 - "Plunging fire aimbot":
I started from warm up! In this round I often made accurated shots using the suitable weapons, tried to not damage teammate worms! Uzi used for diversity and also for moving the worm. Kamikaze used for bumping (there was no other way, worms were blocked).
  • Round 2 - "Bloodthirsty booms":
In this round firstly I decided to make the fight against one team to make the fight more energetic! I couldn't use the shotgun as in 1st round and kamikaze used for fast go (there were not many ways to start the fight greater)!

In some cases I needed the names of worms in each team, so I wrote down them =)! Some shots weren't precise to make some worms to live longer! Enjoy!


Mothrayas: Judging.

Mothrayas: This run is technically quite sloppy, as shown in the thread, and as a playaround, it's much too boring and uneventful. Rejecting.


Similar submissions (by title and categories where applicable):