Tool-assisted game movies
When human skills are just not enough

Submission #4329: Samlaptop and Dooty's PSX Oddworld: Abe's Oddysee "any%" in 13:44.9

Console: Sony PlayStation
Game name: Oddworld: Abe's Oddysee
Game version: USA v1.0
ROM filename: Oddworld - Abe's Oddysee [U] [SLUS-00190].bin
Branch: any%
Emulator: PCSX 1.3f
Movie length: 13:44.9
FrameCount: 49494
Re-record count: 9059
Author's real name: Sam Locke and Evaldo Mendes
Author's nickname: Samlaptop and Dooty
Submitter: Samtastic
Submitted at: 2014-06-11 05:30:53
Text last edited at: 2014-06-14 06:06:55
Text last edited by: Samlaptop
Download: Download (2320 bytes)
Status: decision: cancelled
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Author's comments and explanations:

(Link to video)

Main Comments:

Dooty and I never thought that we could skip both Paramonia and Scrabiana, now we can! This movie is 11:13.91 faster than the previous run due to skipping Paramonia and Scrabiana!

ROM used: Oddworld: Abe's Oddysee (USA) V1.0.bin

Recommended Emulator: PCSXRR-1.3f (Feos's Abe fix) PSX

BIOS used: SCPH1001.bin

Graphics plugin: TAS GPU Plugin

Sound Plugin: TAS Sound Plugin

Controller used: Segu DriectPad Pro 0.4

Here is a list of glitches that we used:

Death Delay Glitch

Often abbreviated as DDG it makes Abe invisible allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this gltich works:

(Link to video)

Auto Turn Delay Glitch

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'up/down' depending on which direction Abe was facing.

Stop Turn

By timing this glitch perfectly you can make Abe stop and turn. Combing it with the auto turn glitch above a ledge you will be able to make Abe do a backwards jump. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Invisible Elum

When Abe is invisible this is done by just climbing on to Elum as soon as the mine touches him. Infinite grenades/meat/rocks In the PSX version you can pick up to 10 greandes and skip the 'picking up' animation which saves some fames.

Diagonal fall

This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Walk through Walls with Elum This is done by simply letting go of the R1 button before Elum hits the wall.

Bird Portal Closure Glitch

This run contains a new glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.

(Link to video)

Level by level Improvements

Free Fire Zone

Yaritaina found a quicker way to get passed one of the Sligs in the Free Fire Zone. Also at the end of level, you notice that Dooty managed to find a faster way of getting passed those Slogs!

Monsaic Lines

This is one of the biggest changes in this run. The bees in this area allows us to skip Paramonia and Scrabiana completley! Also, you can set up an auto turn glitch using the bees which allows Abe to do a backwards jump so that Abe can avoid dropping down the ledge and killing himsslf. There is also an 'auto turn' glitch setup to make the backwards jump work. Lastly, there was a small time saver done at the start of the stage where Abe does the backwards jump a few frames earlier than the previous run.

The other stages were exactly the same so I just used the TASMovie Editor and copied and pasted the frames across and Dooty fixed the desyncs for me.

Dooty's Comments

April 14th, 2011, the first attempt to skip Paramonia and Scrabania; talking to a Slig at the correct frame makes it walk straight forward. It works in a lot of places, but not in Monsaic Lines. December 1st, 2012, the Death Delay Glitch brought the possibility to skip them back to life. We then found a way to set up the DDG by bees. But a "dead" Abe can't survive a fall from high ledges, also, you can't set up the Auto Turn Delay after the DDG there; not enough room to run. So, a way to set up the running DDG should solve our problem. March 25th, 2013, Paramonia's skip was found, and with it a new way to set up the DDG; running instead of jumping. June 6th, 2014, we finally figured how to set up the running DDG with bees. Sadly, the DDG cancels the Auto Turn Delay, what a bummer. A few hours latter a new trick was found; the Bee Auto Turn Delay, and with it, the last piece of the puzzle was added. Now we can finally skip Paramonia and Scrabania. Only one question remains; what's next?


I need to thank Sligfantry for finding this new skip and Yaritaina for finding quicker the Free Fire Zone strat. Also I need to thank Feos for providing us a fix so that now we can use the TAS GPU plugin in Abe games and also he does a great job in encoding the run with the best sound quality! Thanks again Feos!

What to expect in the future!

I hope you all look forward to seeing runs of Oddworld: New 'n' Tasty which recently got a release date! Dooty is working on a 100% update for this game and there may be even TAS runs of Abe's Exoddus and an updated Maximum Casualties run.

feos: Judging...

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