Tool-assisted game movies
When human skills are just not enough

Submission #4332: agwawaf's NES Super Mario Bros & Super Mario Bros 2(J) & Super Mario Bros 2 & Super Mario Bros 3 in 08:49.78

Console: Nintendo Entertainment System
Game name: Super Mario Bros & Super Mario Bros 2(J) & Super Mario Bros 2 & Super Mario Bros 3
Game version: USA PRG0
ROM filename: Super Mario Bros. (JU) [!].nes & Super Mario Bros. 2.fds & Super Mario Bros 2 (U) (PRG 0).nes & Super Mario Bros. 3 (U) (PRG0) [!].nes
Emulator: FCEUX 2.1.5
Movie length: 08:49.78
FrameCount: 31839
Re-record count: 33542
Author's real name: TO
Author's nickname: agwawaf
Submitter: agwawaf
Submitted at: 2014-06-12 01:50:50
Text last edited at: 2014-07-11 09:30:48
Text last edited by: Spikestuff
Download: Download (11029 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

This movie is a Quad run. What is a Quad run? It is the attempt to clear multiple games with one set of input. With my input (emulator movie file), I cleared SMB, 2J, 2U, and 3 all at the same time.

How to confirm this movie file correctly completes all four games? Use the submitted movie file in each game separately, then if all four games reach their respective endings with it, it is successful Quad run.

Thanks to HHS and the authors of SMB3 game end glitch run, I succeeded in using the demonstrated game end glitch in SMB3. As a result of it, I took another strategy over the current published run. By the way, I stopped the movie file when I touch SMB's bowser's axe. I want to say I adjusted the currently submitted SMB run when I stop the movie.

Movie Objectives

  • Aims for showing four endings at the same time
  • Aims for fast time
  • Aims for more entertainment
  • Uses Left+Right and Up+Down button preses at the same time
  • Uses Warps
  • Uses game end glitch
  • Uses glitches to save time
  • Card game

  • Uses the same ROM images the currently published run uses
  • Made with FCEUX 2.1.5

In SMB, I went to World 3 to adjust its time so it matches the other three games. Now SMB has 12 stages just like SMB: The Lost Levels.

SMB: The Lost Levels is now the longest of all four games, so the main focus is on this game.

SMB2, is the second longest, which is 20 seconds slower than SMB: The Lost Levels. In SMB2, sometimes I was required to move towards the left side. For example, the short cut to go to the boss room in 6-3, 7-1, and 7-2. In this case, I focused on this game and move towards the left side with inertia. You can see SMB1, The Lost Levels and 3 go towards the right side but 2 goes towards the left side in 2's 1-1's boss fight to grab eggs. When SMB, The Lost Levels and 3 are running towards the right side, if the left button is pressed, their running speed will decrease. Pressing left doesn't necessarily force Mario to start moving left, rather it will still have Mario running towards the right, but slower with the left button being pressed. When SMB2 has a character running quickly towards the right side, I sometimes have to press the left button so that SMB1, The Lost Levels, and 3 will go toward the left side. So I went towards walls in SMB2 not running quickly in either direction, and then push the left button to go towards the left side in SMB2 alone.

In SMB3, I got 3 star panels, the card game, and performed a ritual to dive into a memory sea.

Special Thanks

  • HHS for supplying details. Without his details, this movie wouldn't exist.
  • Lord Tom. He said the game end glitch would never screw with inputs. He inspired me to make this run. Also I sometimes referred to his first success movie to go to the ending from 7-1.
  • Tompa. I also referred to his currently published SMB3 run.
  • pirohiko for supplying details for SMB3 in Japanese.
  • HappyLee for his runs, especially SMB: The Lost Levels. I often referred here first to save time.
  • Aglar and andrewg for their SMB2 run. I referred to it for some technique and glitches.
  • Authors of current SMB3's warpless run. I referred to their run to calculate time to go to 2-1 and card game.

Nach: Very nice and unexpected improvement to existing run. Good audience response. Accepting for moons.

Spikestuff: Time to kill some ears. Publishing.

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