Tool-assisted game movies
When human skills are just not enough

Submission #4344: SierraNTS's SNES (JPN) Megaman X2 "100%" in 32:02.07

Console: Super NES
Game name: (JPN) Megaman X2
Game version: unknown
ROM filename: Rockman X 2 (J).smc
Branch: 100%
Emulator: snes9x v.1.53
Movie length: 32:02.07
FrameCount: 115514
Re-record count: 31600
Author's real name: Ignacio Troncoso
Author's nickname: SierraNTS
Submitter: SierraNTS
Submitted at: 2014-06-22 04:48:50
Text last edited at: 2014-06-25 13:18:52
Text last edited by: Mothrayas
Download: Download (12264 bytes)
Status: decision: rejected
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Author's comments and explanations:
"There is a specific thing that comes out of place, is that I miss the sub-chief of "CRYSTAL SNAIL" making a bug. I fell behind a little large mechanical fish level "BUBBLE CRAB" to dereference the time with others. And another bug I conducted down the stairs in "MORPH MOTH"

The game difficult because it depends on the moves you make to know that acontinuaciĆ³n event occurs, for example, bosses and some enemies.

I continued with the fastest order in which defeat first boss. Then I have to think how I can speed up the process in the race. Analyzed the bugs that existed and I practiced a lot.

What is most difficult for me was the level for the second time defeating bosses, and "MAGNA CENTIPEDE"

Well I hope you like it, Maybe put my effort in this TAS. Hope you enjoy and be part of the other videos. Thank you ..."

Mothrayas: Judging.

Mothrayas: This run aims to match [809] SNES Mega Man X2 (USA) by FractalFusion & Graveworm in 31:42.45, but fails to match it in optimization and technique. Despite advantages in lag glitches such as the Crystal Snail miniboss, as well as time gained from using the Japanese version, it still ends up with a lower total time. Rejecting due to being slower and less optimized than an existing run of its category.

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