Tool-assisted game movies
When human skills are just not enough

Submission #4346: packsciences's A2600 E.T. The Extra-Terrestrial "IndianaJones%" in 02:18.09

Console: Atari 2600
Game name: E.T. The Extra-Terrestrial
Game version: any
ROM filename: E.T. the Extra-Terrestrial.A26
Branch: IndianaJones%
Emulator: BizHawk 1.7.0
Movie length: 02:18.09
FrameCount: 8275
Re-record count: 2147483647
Author's real name: Alexandre
Author's nickname: packsciences
Submitter: packsciences
Submitted at: 2014-06-23 14:26:34
Text last edited at: 2014-06-28 13:58:19
Text last edited by: feos
Download: Download (1901 bytes)
Status: decision: rejected
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Author's comments and explanations:

(Link to video)

Sorry for that amount of rerecords which is obviously false, I used a programm to combine inputs from two BizHawk movies and it did weird stuffs on the rerecords counter : it should be 54+84.

This is my third TAS, I submited before the '100%' and the Yar%. People said that my TAS wasn't exciting enough. Anyway, I had fun doing all my TASs; isn't it the more important ? I guess yes. I told some people that they were Indiana Jones on E.T.; they didn't believe me, they said I am a lier. Obviously, there is no trustable video on the Internet. So, I started to make this TAS with the basis of my Yar%.

From Wikipedia's page on the game:

E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.

Warshaw intended the game to be an innovative adaptation of the film, and Atari thought it would achieve high sales figures based on its connection with the film, which was extremely popular throughout the world. Negotiations to secure the rights to make the game ended in late July 1982, giving Warshaw only five and a half weeks to develop the game in time for the 1982 Christmas season. The result is often cited as one of the worst video games released and was one of the biggest commercial failures in video gaming history. The game's commercial failure and resulting effects on Atari are frequently cited as a contributing factor to the video game industry crash of 1983.

E.T. is frequently cited as a contributing factor to Atari's massive financial losses during 1983 and 1984. It was generally believed that as a result of overproduction and returns, millions of unsold cartridges were buried in an Alamogordo, New Mexico landfill. In 2013, plans were revealed to conduct an excavation to determine the accuracy of reports about the burial, and in April of the following year, the diggers confirmed that the Alamogordo Burial did include E.T. cartridges among other titles. James Heller, the former Atari manager who was in charge of the original burial, was also on hand at the excavation and revealed to the Associated Press that 728,000 cartridges of various titles were buried.

The developper of this game developped Indiana Jones games. That's why he made this easter egg. Also, Steven Spielberg both directed E.T. and Indiana Jones.

I used BizHawk 1.7.0 with Frame Advance and the RAM Watch to determinate patterns.

You may think my TAS isn't optimised because I run on the map. But, that's false, before candies appear, we need to run several maps, and this way is the better I found. Also, for the second ending, you can't have twice the same pattern, that's why second playthrough is slower than the first.

Is this TAS "only a easter egg" ? Maybe yes and it should directly go in "Rejected" stuffs but I guess it is fun to see Indi on this game and I am proud to show my TAS.

feos: Judging...

feos: The discussion showed that this game just doesn't qualify for any kind of a "full completion" run. So, as long as it's a Vault-only game, everything but any% have to be rejected.

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