TASVideos

Tool-assisted game movies
When human skills are just not enough

Tool-assisted movies








Misc:
Recommended/Notable:
Obsolete:
Display options:
No screenshots
No tier icons
No flag icons
Sort by:


[Fastest Completion] = Fastest Completion

[Fastest Completion]N64 The Legend of Zelda: Majora's Mask (JPN v1.0) "game end glitch" in 22:44.9 by BruceShankle, Fox, Andzura, & Seedborn.
BizHawk Movie (.bk2) (date: 2020-12-16)
MKV file via BitTorrent (Modern HQ) (size: 62.11 MB, length: 23:41)
MP4 file via BitTorrent (Compatibility) (size: 66.77 MB, length: 23:41)
Mirror archive.org (MKV Modern HQ)
Mirror archive.org (MP4 Compatibility)
Watch on (www.youtube.com)
Submission #6946 — Author's comments
Discuss this movie
Rating: 7.8 (5 votes)
   
- Major skip glitch
- Final boss skip glitch
- Uses a game restart sequence
- Executes arbitrary code
- Heavy glitch abuse
- Corrupts memory
- Heavy luck manipulation
- Genre: Action
- Genre: Adventure
To beat The Legend of Zelda: Majora's Mask, players must normally visit four temples and rescue the giant at each one, so that they can later be called upon with the Oath to Order to stop the moon from destroying Termina. The authors of this TAS barely even play the game, instead beating it by supersliding to the observatory and then sliding off of a pot using a bomb.

In this heavily glitched run of Majora's Mask, the authors achieve total control of the game using the newly discovered Stale Reference Manipulation (SRM) technique, allowing them to unlock inputs on a third controller and then using it to input and execute code that jumps the game straight to its credits sequence. Setting up the SRM is quite a feat, and it, along with loads of other tricks used in this run, are explained in detail in the authors' submission notes.

This run is performed on the Japanese 1.0 version of the game, which features faster text than the English version, in addition to having the fastest memory setup.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


Webmasters, please don't link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.