Tool-assisted game movies
When human skills are just not enough

Submission #4385: TASeditor's NES Titenic in 03:54.28

Console: Nintendo Entertainment System
Game name: Titenic
Game version: unknown
ROM filename: Titenic (Unl) (As) [f1].nes
Emulator: FCEUX 2.20.20
Movie length: 03:54.28
FrameCount: 14080
Re-record count: 43850
Author's real name:
Author's nickname: TASeditor
Submitter: TASeditor
Submitted at: 2014-07-31 14:40:26
Text last edited at: 2014-08-07 18:02:44
Text last edited by: feos
Download: Download (3933 bytes)
Status: published
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Author's comments and explanations:
Congratulations! You're watching a piece of shit game! This game is an Asian pirate game.


Game objectives

  • Emulator used: FCEUX 2.20.20
  • Unoffical game
  • Glitch abuse
  • Luck manipalation
  • Forgoes game end glitch
  • Forgoes boss clone glitch
  • Forgoes boss skip glitch
  • Uses 1 player, 1.5 players and 2 players
  • twerks and faps


Glitches NOT used in this run

Game end glitch
The game can be beaten in 48 frames by pressing Start on the second controller after the first Level finished loading.

Boss clone glitch
Characters from the game can be cloned by pressing A then B on the second controller, the outcome can be manipulated by pressing left or right on the second controller. The last boss could be cloned in the beginning, fall into the water and die.

Boss skip glitch
By pressing Start on the second controller in a boss room after the room finished loading will skip the boss fight.

Glitches and Tricks used in this run

Camera speed
The camera has a fixed speed it can scroll, so it looks like the game is an autoscroller, but it isn't.

Jumping in mid-air
While in mid-air it is possible to jump by pressing down, two frames later A. However it is only possible to jump straight up. Moving forward will cause the glitch not to work.

Stuck in mid-air
In mid-air press down, down, down+A and the character will get stuck.

Second player spawn
By pressing A then B and manipulate it with left or right a second playable character will spawn. It could be the same as the first player, both are controlled with one controller, but direction needs to be inputted on both, else the characters will move very slow. To seperate characters can be controlled individually. The downside of this is that the room where the characters are spawned will never scroll left. In boss room the effect will be carried over to the next level and soft locks the game.

Room load stop
Pressing Start on the second controller while the room load will stop the loading and the room will have a different graphic pallette.

Qicker exiting
By pressing select before exiting a room the next room will load quicker.

Luck manipulation
The randomness depends on the B presses, I manipulated some enemies not to attack, or in case of two bosses to run faster.

Stage by stage comments

Level 1

The two rats need to be killed to spawn the second boss.

Level 2

The boss can only be defeated by punching him overboard.

Level 3

I used the second character to exit a room quicker.

Level 4

Nothing interesting.

Level 5

Used second character to exit the first three rooms quicker. I needed to wait for the cycle of the platform. The boss can also only be beaten by punching him into the water.

feos: Accepting and mooning...

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