Tool-assisted game movies
When human skills are just not enough

Submission #4422: MESHUGGAH's NES Trojan in 06:14.33

Console: Nintendo Entertainment System
Game name: Trojan
Game version: USA
ROM filename: Trojan (U) [!].nes
Emulator: FCEUX 2.2.2
Movie length: 06:14.33
FrameCount: 22497
Re-record count: 64897
Author's real name: Oliver H.
Author's nickname: MESHUGGAH
Submitter: MESHUGGAH
Submitted at: 2014-09-04 15:56:52
Text last edited at: 2014-09-07 17:27:59
Text last edited by: feos
Download: Download (7100 bytes)
Status: published
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Author's comments and explanations:
144 frames faster than the previously published TAS #2060: adelikat's NES Trojan in 06:16.73.

(Link to video)
Temporary encode by solarplex. There's also one with lua script shown in the submission's discussion thread.

Lua script: http://pastebin.com/BbhmzXux
Comparison sheet (compared to previously published movie): http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Aims for fastest time
  • Barely entertains, mostly reduces monotonity of bunnyhopping
  • Commits suicide before the final boss for entertainment purposes. Doesn't changes the TAS itself.


There isn't many things to say about this game.

The improvements mostly comes from

  • manipulating the spawning side of the enemies by using delays / manipulating enemy spawn timer value
  • optimizing our and enemies subpixel position (subpixel overcarry)
  • using enemies to further optimize or positions (at elevator levels)
  • 1 different route (when picking up the 2nd speed)
  • enemy action manipulation by delying hits or using specific RNG manpulation.

See you until my next TAS =)

feos: Acceblishing to Vault.

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