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Tool-assisted game movies
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Submission #4428: feos's NES Joust in 01:23.18

Console: Nintendo Entertainment System
Game name: Joust
Game version: USA
ROM filename: Joust (U) [!].nes
Branch:
Emulator: FCEUX 2.2.3
Movie length: 01:23.18
FrameCount: 4999
Re-record count: 5608
Author's real name: V. R.
Author's nickname: feos
Submitter: feos
Submitted at: 2014-09-09 19:59:01
Text last edited at: 2018-05-10 19:09:01
Text last edited by: ThunderAxe31
Download: Download (5699 bytes)
Status: decision: rejected
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Author's comments and explanations:

(Link to video)

http://tasvideos.org/GameResources/NES/Joust.html

Another game from my 8-year-oldness. Cheers to dwangoAC for the idea.

Game objectives

  • Emulator used: FCEUX (syncs on 2.2.2)
  • 2 players
  • Hardest difficulty
  • Platform

Comments

2 player mode kills the dependency on RNG's will, as I'm everywhere at once!

2 PLAYER GAME B is played.

You only want to kill the last enemy in the wave ASAP.

Glitches

  • Clipping into platforms (can save time)
  • Clipping into the floor; you only can move left, up and down there, and outside the lava area (doesn't save time)
  • Vertical wrapping (doesn't save time)

Ending

I beat all unique waves (see how the platforms disappear and then get back at the second egg wave), then let the AI kill my heroes. Some fun occurs during that extra time (like, NPCs suicide twice and feed me their eggs, there also might have been a pterodactyl suicide, but enemies were faster), also you can see how the game looks normally.

Suggested screenshot

Other snaps


Nach: Normally, for situations like these, I would ignore the votes in the poll, as it's clear many are voting based on misinformation. I would then turn to the run comments, the earliest of which were based on misinformation, the latter of which had little what to say regarding the game, although it was not very positive either. I gave this run some time for more comments, but none materialized.

Regarding the run itself, while I find it to be executed well, for games like this, the rules state the criteria for completion is as follows: "Games that loop endlessly can still be defined. The completion point is one where there is no new content, and the game is no longer increasing in difficulty."

Since the game does increase in difficulty for later waves with more distractions from the pterodactyl, and spawning enemies which move considerably faster, I am deeming this run incomplete. Several more waves need to be played, and a later cycle must be reached. Rejecting.


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