TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4432: dwangoAC's NES Joust "1 Player" in 01:48.92

Console: Nintendo Entertainment System
Game name: Joust
Game version: unknown
ROM filename: Joust (U).nes
Branch: 1 Player
Emulator: FCEUX 2.2.2
Movie length: 01:48.92
FrameCount: 6546
Re-record count: 2585
Author's real name: Allan Cecil
Author's nickname: dwangoAC
Submitter: dwangoAC
Submitted at: 2014-09-09 23:37:16
Text last edited at: 2014-10-20 18:40:33
Text last edited by: Nach
Download: Download (1756 bytes)
Status: decision: rejected
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Author's comments and explanations:
   - 1 Player
   - Complete all unique content (plays until no new content appears)
   - Makes speed vs. entertainment trade-offs (focus on maximum bird-to-bird bashing)
This 1 Player TAS of the NES version of Joust focuses on showing off the strange physics of the game. Instead of focusing on being surgically accurate I worked on creating long chains of bird bouncing madness, frequently bashing my mount into the ceiling and into the heads of other mounts. I hope you find this run entertaining!

Address Set #57: Joust
System: Nintendo Entertainment System
Download .wch file for: BizHawk
Domain Address Data Type Signed Endian Description
RAM 002E Byte Signed Big RNG1
RAM 002F Byte Signed Big RNG2
RAM 004E Byte Signed Big X Speed Offset
RAM 0050 Byte Signed Big Y Speed Sub
RAM 0052 Byte Signed Big Y Speed
RAM 0054 Byte Signed Big X Pos
RAM 0056 Byte Signed Big X Pos Sub
RAM 0058 Byte Signed Big Y Pos
RAM 005A Byte Signed Big Y Pos Sub
RAM 007C Byte Signed Big Spawn Slots

Nach: I for the most part liked this run, but thought it lacked much in the way of optimization. Feedback wasn't too great either.

This run is also incomplete, as the rules state the criteria for completion is as follows: "Games that loop endlessly can still be defined. The completion point is one where there is no new content, and the game is no longer increasing in difficulty."

Since the game does increase in difficulty for later waves with more distractions from the pterodactyl, and spawning enemies which move considerably faster, I am deeming this run incomplete. Several more waves need to be played, and a later cycle must be reached. Rejecting.


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