Tool-assisted game movies
When human skills are just not enough

Submission #4481: nymx's SNES Super Metroid "Spore Spawn, RTA timing" in 10:01.64

Console: Super NES
Game name: Super Metroid
Game version: USA
ROM filename: Super Metroid.zip
Branch: Spore Spawn, RTA timing
Emulator: BizHawk 1.7.0
Movie length: 10:01.64
FrameCount: 36158
Re-record count: 223827
Author's real name: Doug Albanese
Author's nickname: nymx
Submitter: nymx
Submitted at: 2014-11-14 03:07:26
Text last edited at: 2014-11-22 11:25:37
Text last edited by: feos
Download: Download (22714 bytes)
Status: decision: rejected
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Author's comments and explanations:

(Link to video)

Game objectives

  • Emulator used: BizHawk 1.7.0
  • To produce the first approved release of the Super Metroid Spore Spawn RTA TAS Video
  • To demonstrate concepts that are humanly impossible during the mini-boss fight. Additionally, incorporate entertaining techniques throughout the entire TAS
  • This TAS builds on the basic concepts written by CPADOLF's 100% version. Shortly before Brinstar (skipping the E-Tank), the script is heavily modified to coincide with the category for the RTA. Once in Brinstar, the script is 100% written by me.


First off, I want to give credit where it's due. CPADOLF's 100% Super Metroid TAS is the basis of my script until the skipping of the E-Tank. My submission of this TAS was to satisfy my curiosity of a TAS time for the human ran category of Spore Spawn RTA. To date, Ivan holds the record with 6:28. This TAS demonstrates a 41 second improvement over the human record effort. It includes the Bomb Torizo skip, which saves roughly 20 seconds...leaving me with 27 seconds shaved off due to my own scripting. The timing for the RTA starts with Samus on Zebes. By the time Samus steps off of the platform of her ship, the timing will be 12 (or 4:26 from start of console) seconds. This is confirmed by observing the timing rules for the human ran event. Ending this off, the timer is stopped once the item acquisition is completed on picking up the Super Missile (10:01). 10:01 - 4:26 + 0:12 equals a TAS record of 5:47. To date, I have never found a TAS for this category on any website. Even though my TAS skills are not as strong as other runners of this game, I believe I have written one that should attract attention and bring forward more writers of this category. This entire effort has taught me a lot and will most likely "spawn" another revision to reach a sub 5:30.

Stage by stage comments

IMPORTANT - This Category isn't timed from start of console. It starts when "Start" is selected from a saved file on Planet Zebes. !!

(See http://www.deertier.com/Leaderboard/SporeSpawnRTA for timing details)

Introduction Story ( 0:00 - 2:23) - Not included in timing for this event. Ceres Station (2:23 - 4:26) - Not Included in timing for this event

  • Start of Spore Spawn RTA*

Planet Zebes (4:26 - 10:01) - Included with a 12 second start. Super Missile (10:01) - End of category

Other comments

Some items that I include was super fast wall jumping, falling wall jumping, and stationary wall jumping. Speed techniques include arm pumping (advances Samus 1 pixel each time she pumps), damage boosting, Bomb Torizo Skip, pixel manipulation to collect needed items.

One thing that I want to improve on is frame manipulation so that I can get items without having to "farm" for missiles. Another thing that I see will be a huge improvement, is the discovery of a one round kill on the Spore Spawn.

feos: Hi nymx, and welcome to TASVideos! This run is a neat concept demo (with nice execution), and it's worth attention, but we can't publish it here officially, because it doesn't beat the game, and the entertainment value it has because of that is too low to publish it as a new Super Metroid branch (while there are 7 of them already). However, to keep it public in a way, we'll put it in Gruefood Delight, and I also have added YouTube module and MediaFire link to the submission. Rejecting. Someone please add it to Gruefood Delight page!

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