Submission #4486: NhatNM's SNES Dragon Ball Z: Super Saiya Densetsu "best ending" in 1:20:38.32

(Link to video)
Super Nintendo Entertainment System
best ending
BizHawk 1.8.4
290777
60.0988138974405
35243
Unknown
Dragon Ball Z - Super Saiya Densetsu - Version 1.0 (J).SMC
Submitted by NhatNM on 11/19/2014 9:44:47 PM
Submission Comments
Game objectives
Emulator used: BizHawk 1.8.4
Genre: RPG, Puzzle, Strategy
Heavy luck manipulation
Aims for fastest time
p/s: Sorry my English isn't good, hard for write exactly all I want
Basic Information
About my TAS: This's just lucky and strategy run. Before run I was list strategies need do, but sometime because I have good lucky then my strategies was wasted a little time, I was try remake but it have worse
Advanced Information
  • Damge: it depend BP of attacker combine with attack stat card and type card (or type KI attack) then minus with BP of victim combine with defense stat card and type card
  • Random enemies: have some steps number can use for move around on map, when over steps then must meet enemy. After meet enemy, steps number will be reset
  • Bonus attack: after attack by card, it have luck ratio can make bonus attack by special attack (crashing head)
  • Counter attack: after enemy make normal attack (not KI attack) by card and don't have make bonus attack, it have luck ratio can make counter attack by normal attack
  • More attacks in a turn: all bosses have luck ratio can make more attacks in a turn (Vegeta too), maximum they can use 3 cards in turn
  • Control Vegeta: when have him in team, have 30-50% ratio he'll not attack enemy
  • Best ending: meet Super Saiyan Vegeta
Tips and Tricks
  • Luck Manipulation: the its core most of time are result combine with timer. The result is depend what thing I'm doing, it's not alway same but most time is same. For do, I was try change and gain timer, if still don't have good then I try change result and repeat timer. That's why sometimes you'll see me must wait a little, it's just slower for faster. The hardest problem when I must make enemy draw low defense card and still can draw good card (change timer, change result)
  • Strategy: I'm alway main target to make enemy have lowest defendse then use highest attack for kill enemy fast as possible (must calculate damage). Next, I'll try draw good cards. Next, I'll try make enemy use at least turns and attacks for save time
  • Skip meet enemies: before meet enemy a frame just need stop wand wait time can pass enemy. But next time I got low steps number more than and time can pass enemy is longer. Skip enemy until time can pass enemy is too long then I must meet enemy for reset steps number
  • Make enemy escape: most of time it depend coord I'm standing and timer when meet enemy
  • Escape enemies in battle: except meet boos, it depend timer select escape menu
  • Draw card: it depend what card used and timer when done a turn or battle. With first time meet enemy, it depend timer meet enemy and what cards I having
  • Destroy a card: this's a bug when I meet real Raditz, it help me can draw a card without need a attack turn. After select Goku sacrifice with Raditz a frame, then select Goku again
Thanks
originalnintendo for his example video: https://www.youtube.com/watch?v=AvhnUa8LtuY
Last Edited by adelikat on 10/12/2023 3:42 AM
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