TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4487: TehBerral's GBA X-Men: The Official Game in 13:26.53

Console: Game Boy Advance
Game name: X-Men: The Official Game
Game version: USA
ROM filename: 2405 - X-Men - The Official Game (U)(Trashman).gba
Branch:
Emulator: VBA-rr v23.6 svn480
Movie length: 13:26.53
FrameCount: 48172
Re-record count: 3796
Author's real name: Matt B.
Author's nickname: TehBerral
Submitter: TehBerral
Submitted at: 2014-11-19 22:28:47
Text last edited at: 2014-11-26 12:16:05
Text last edited by: sheela901
Download: Download (4886 bytes)
Status: published
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Author's comments and explanations:
I'd like to apologize to the viewers in advance for the Nightcrawler stages. You’re welcome.


(Link to video)

Game Objective

New Improvements and Finds

There are circumstances where this isn't possible due to either an enemy’s current attack pattern, or a nearby ceiling, but doing this when possible saves around 2-3 frames on average per enemy this is done to. This obviously adds up over time and makes the platforming sections look much cleaner than before.

This isn't always the case since there's only so much time you can spend manipulating the enemy's movement before it would just be faster to run, jump and attack like normal. This, like the last bullet point is only really applicable to the Wolverine stages.

In addition to this, Nightcrawler's boost energy is mostly obtained by hitting enemies with the bamf dust. He only needs enough energy to speed up the Sabretooth fight and for the Multiple Man fight, so as long as that's achieved, then Nightcrawler is set boost energy-wise.

There are a number of occasions when hitting an enemy is faster than avoiding them, even though you're stopped for a few frames by doing so. So as a result, like Wolverine, Nightcrawler obtains a bit more boost energy than needed.

Nightcrawler to end up in a specific falling/attack animation just before bamfing, you can glitch out the teleport in any direction you want. The input is basically jump (if you aren't already in the air) attack and hold a horizontal direction, wait a frame, and jump (triggering Nightcrawler's special). If you allow Nightcrawler to drop down two frames after reappearing from the bamf, you can do the input again to chain the teleport glitch vertically, either up or down.

As a result, the stages have gotten much more chaotic to watch. Sorry again.

Attempting to teleport without glitching would cause Nightcrawler to fall too far into the pit's kill zone.

Other Comments Fun fact: there are 5403 frames of saving and loading. Oddly enough, there are only 865 bamfs in this run. :(


feos: Rejecting for old emulator Accepting this improvement.

sheela901: Processing...


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