Tool-assisted game movies
When human skills are just not enough

Submission #4494: Fortranm's SNES Classic Kong Complete in 02:12.76

Console: Super NES
Game name: Classic Kong Complete
Game version: USA
ROM filename: Classic Kong Complete (U).smc
Emulator: BizHawk 1.8.4
Movie length: 02:12.76
FrameCount: 7979
Re-record count: 3206
Author's real name:
Author's nickname: Fortranm
Submitter: Fortranm
Submitted at: 2014-11-24 20:42:34
Text last edited at: 2014-12-06 02:51:29
Text last edited by: Spikestuff
Download: Download (1426 bytes)
Status: published
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Author's comments and explanations:
Jumpman is out to save Pauline from younger Cranky Kong, who is still whisking off maidens and throwing barrels around the place seven days a week, again. This homebrew remake of the first Mario game has Factory as the second level(50m), which is removed from NES Donkey Kong.

feos: There is a movie rule about hacks/homebrews. It says: "We don't allow hacks that only serve to change the looks of the original game. Hacks must provide unique gameplay." This homebrew is a good one, it adds a nice SNES touch to the old classics, but it's the only thing it does. Had it been an official port, we'd likely accept it. But this one I have to reject.

If you're looking for a DK version to TAS, the NES one already having a run, you might try out how MAME-rr works, it must be possible to make such a run on it.

feos: Unrejecting, in order to apply the specific Vault rule.

feos: Updated the movie file.

feos: This is a Vault game, so it needs to be a quality homebrew with reasonable notability. While notability is not easy to define, and this game has some level of it, the most important thing is the spirit of the law: we have the rule so that bad or meaningless homebrew games aren't accepted. This one is neither bad, nor meaningless, it's a nice port imitating the SNES style. It also is technically optimized. Accepting to Vault.

Spikestuff: HA~! I knew this was an acceptable game. Publishing.

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