TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4497: Aqfaq's Lynx Krazy Ace Miniature Golf in 02:09.79

Console: Atari Lynx
Game name: Krazy Ace Miniature Golf
Game version: unknown
ROM filename: Krazy Ace Minature Golf (1997) (Telegames)
Branch:
Emulator: BizHawk-1.9.1
Movie length: 02:09.79
FrameCount: 7774
Re-record count: 1573
Author's real name: JJ
Author's nickname: Aqfaq
Submitter: Aqfaq
Submitted at: 2014-11-29 20:47:41
Text last edited at: 2014-12-06 18:48:35
Text last edited by: feos
Download: Download (1100 bytes)
Status: published
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Author's comments and explanations:
Hardcore mini-golf action!

Note: The ROM name has a typo, but that was the name of the ROM I used, so it should not be corrected.

Before the game begins

I could change the balls red, but that would cost one frame, so I keep white balls.

I could stop sounds, but there is music only in the intro anyway, so I let it be. This is a very silent TAS, maybe one of the most silent TASes ever. Since the game is so silent, I recommend this song on the background while you watch the run: MASTER JUN PUPPETS!

The ball has velocity and angle. There are 64 different angles and 15 different velocities. That gives only 64 x 15 = 960 possibilities for each shot. Oh, but for the first shot, there are 3 starting positions that can be chosen from, so the first shot has 3 x 960 = 2880 possibilities. Still, should be easy to make perfect, if you have the patience or bottience to test all shots. Most of the courses can be done with one shot, anyway. This TAS uses manual flame advance fingering and some hominid neural networks.

Anomalous shot power

Funnily, the possible values for the power of the shot are supposed to be 32, 64, 96, 128, 160, 192, 224 and 255. But when you slide back from the max value, 32 is subtracted each step, so you get additional "secret" power values: 223, 191, 159, 127, 95, 63 and 31. The difference compared to the normal values is so small that this would easily go unnoticed without RAM watch.
A HOLE HOW MANY SHOTS COME BALL DISAPPEARS AT FRAME CUMMENTS
I 1 962
Scary clown boss!

Shot comes into the hole. ACE'D!
II 1 1779 This ominous structure has two holes, so it is like double penetration. Shot comes into the lower hole.

ACE'D AGAIN, TWICE IN A SINGLE TAS! WHADDYA SAY NOW, MUGGERJUN?
III 1 2513
Ball comes into the teleporting hole and comes again into the final hole. ACE'D!
IV 2 3537 Double shot comes into the hole. Also very wet. The screenshot says it all, a wet stroke.
V 1 4293
Balls come into this hole often like ducks.

And a green rabbit. This here movie shows again a one particular instance of a such a ball coming into a hole. BOOM! Shot comes into the hole!
VI 2 5421 Very hard now! Double penetration again with two holes made specifically for balls.
VII 2 6746
There is just barely eunuch time to come into the whale mouth before it is munching.
I'm like woah, this is a close call, just like Jaws.

This could be ACE'D with one stroke, but it is slothier, because coming there firsthandedly would require bouncy hits that can't come in his mouth in time, so waiting for the next opening would make the whole cinematic superplay experience even slothier. This only looks yglu, but accually good.
VIII 1 7385
The developers ran out of ideas, so this course has the identical shot coming that comes into the same a hole as Hole I. Maybe the clown mouth is faster or something, but no, it is all the same. Essentially a boss re-fight, scary clown boss with teeth bigger than the player character!
IX 1 N/A This is another boss re-fight, two-holed ominous structure that makes noise, infinitely reminiscent of Hole II. I end input eerily as always, so the ball comes a bit slower than in the otherwise identical shotcome in Hole II.
TOTAL 12 N/A There is no ending credits, nothing at all, so all you get is the score board. ACE!


feos: Publishing to Moons.

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