TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4567: YushiroGowa's GBA Densetsu no Stafi 2 in 04:24.95

Console: Game Boy Advance
Game name: Densetsu no Stafi 2
Game version: JPN
ROM filename: Densetsu no Stafi 2 (J) (Eurasia).vba
Branch:
Emulator: VisualBoyAdvance rerecording v23-interim svn232
Movie length: 04:24.95
FrameCount: 15825
Re-record count: (unknown)
Author's real name: Tyler Garrett
Author's nickname: YushiroGowa
Submitter: YushiroGowa
Submitted at: 2015-01-24 15:14:37
Text last edited at: 2018-05-10 21:05:12
Text last edited by: ThunderAxe31
Download: Download (2620 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Yay, my first japanese TAS. HOWEVER...this is a WIP, which is why I only play like three levels. No procrastination shall be done here as I did with Kirby Super Star.

Explanations:

Face-Bounce: I call this Face Bounce because the only area you see of Starfy actually making impact is his face. Anyway, on the section with the...uhm...black bubble balloon things, I simply swim on the other side and bump into them to get a quick boost. This sets Starfy's velocity a little higher than when he turbo-swims, but only for a half-second.

Water-Snap: If Starfy is turbo-swimming toward the surface and moves diagonally, there is a split second where you can hit the A button JUST BEFORE jumping out of the water where he will instantly dart forward and out, moving a little faster.

Talk To The Fins: Sometimes scrolling through all the Hiragana/Katekana in this game can be so boring. And it wastes a lot of time. (I'm not sure if you can skip the first conversation with Moe/Kyorosuke at the cave before Herman/Yadokarita, but that's where I found this glitch.) In order to avoid this, whenever dialogue starts, I press the Start button just before the dialogue window starts to lower down and then unpause. This makes a huge difference and saves about three seconds or so, because I'm able to open the door next to Herman without even having to listen to him blab about Old Man Lobber.

Again, this is very WIP.


Similar submissions (by title and categories where applicable):