Tool-assisted game movies
When human skills are just not enough

Submission #4572: Jigwally's GBC Doug's Big Game in 03:39.91

Console: Game Boy Color
Game name: Doug's Big Game
Game version: USA
ROM filename: Doug's Big Game (USA).gbc
Emulator: Gambatte SVN 344 via BizHawk 1.9.1
Movie length: 03:39.91
FrameCount: 13135
Re-record count: 994
Author's real name: Basil Gruber
Author's nickname: Jigwally
Submitter: Jigwally
Submitted at: 2015-01-28 12:47:32
Text last edited at: 2015-02-20 22:19:02
Text last edited by: sheela901
Download: Download (2488 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

Here is another game I've done real-time speedruns of that I finally got around to TASing.

Here is how the game works: you start off in a random location with a random set of 3 tasks to do before you can find Patti. I'm almost certain that this is the fastest route despite the relatively long autoscroller in the middle. You almost always get some kind of autoscroller and most of the routes waste a lot of time running between multiple locations.

In an RTA, it is possible to get this set of tasks AND spawn immediately in the mall. However it took me so many frames of waiting at the title screen to manipulate this scenario that it was faster to pick an earlier frame placed in a different spot and travel to the mall instead.

The two "boss fights" (Klotzilla and Robo-Bone) are simple, just hit the targets at the first possible frame. I tried my best to optimize movement.

Temporary encode: https://www.youtube.com/watch?v=7UfTh4i_8Fc

Mothrayas: Judging.

Mothrayas: Accepting for the Vault.

sheela901: Processing...

Similar submissions (by title and categories where applicable):