"The game's protagonist is Ashley Mizuki Robbins, a 13 year old girl who has been raised by her aunt, Jessica, because her parents vanished when she was three years old. She believed that they were dead, but two days before her fourteenth birthday, she received a package. Inside, was a letter from her father and a small machine. The letter said that he would be waiting on Blood Edward Island, an island located off the coast of Washington in the United States. The next day, the day before her birthday, Jessica and Ashley ride over to Blood Edward Island on a boat, but Ashley's father isn't there to greet them. Jessica goes to look for him, but when she doesn't return, Ashley ventures out to search for both of them. While exploring the island, Ashley also befriends "D", a ghost who has lost his memories. Together they enter the Edward Mansion, each looking for answers to their own questions."
In this run I ignored D's memory to complete the game as fast as possible
Emulator used: Desmume 0.9.9 for win64
Please change the "Y" button to letter I, and Microphone hotkey to letter I, because a puzzle in this game requires microphone to solve
This game is pretty fun to play and solve puzzles, but it's not quite interesting TAS, because half of the game is conversations, and for who haven't played this game yet, it's hard to follow, so I just submit it for the Vault :)
get from Captain, but you don’t have to use them
to make the keypad works, it can be taken without examine the gate
nothing, you will give her back automatically when you meet her
to open the gate to the Masion, you can take it after you examined the right empty hand on the gate
you have to take it to continue the game
pick up automatically
Y, N, E Book:
to complete the music code (and to open the secret door)
to get Clover Key
use instead of pencil
to open Golden Bird Room
Clover Key and Second Clover Key:
merge them to open Silver Bird Room
for the Music Box, you need to examine the Music Box first
to play Music Box, and open the Secret Room
to light the candles
to knock the suitcase down
you must take it to get out of the room
to cut the rope, you need to check the tied door first
Reel of paper:
- After this you will get to the Storage Room, there is a Picture Frame behind Jessica, you must examine and solve it to active the locked door, this requires microphone to blow the dust on the picture!
you need to examine the Zoetrope first to take it, use it on the Zoetrope and spin to see the moving picture, the picture must be opened to its full limit to register with Ashley)
a required item
appear when examine Sayoko on the photo, a key item
a key item, hid on the back of the Teddy Bear, you need to examine a yellow icon on the computer first
Suggested image: https://scontent-a-sin.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/1947750_918722444834650_5313442823962191687_n.jpg?oh=c5487ef4905a4060e3a8c4c2b701283b&oe=55953D78
Thanks for watching :)
: publication underway...
: No verdict? No addressing these issues
? I'm sorry but this was not properly judged and I'm setting it back, this needs further conversation and a real attempt at judging.
: Claiming for judgment.
: Hoo boy, there's a lot of things going on here.
Let's start with the ROM choice. Hoandjzj, I'd like to make clear to you that European versions of games
, while accepted, are not preferred for submissions. Please try in the future to be aware of what game versions are available, so that you can choose the best one with regards to our site policies. In general, aim to run on the USA versions of games whenever available.
On to the game choice itself: this is a fairly borderline game with regard to Vault
rules on visual novel/point-and-click adventure story games. While a large part of the movie is just skipping through dialogue or other plot downtime going on, the game has enough bits of actual gameplay that can be optimized, so I'll say it is a publishable game in that way too. (It definitely won't have any chance at going any further than the Vault, though).
Onto the gameplay of the game - this is actually the bigger problem I have with this run. Especially the first ~1/3rd part of the run is problematic; it appears that half the time, you neglect to use touch input to move and use the arrow keys instead, which leads to visibly suboptimal paths. Upon testing, I found out within minutes that it's possible to save 20 frames within the first 5-6 seconds of gameplay, for instance, which makes further parts with arrow movement look terribly sloppy. It seems you realized this and use mostly touch movement after about a third of the run through, but it's still something that appears too sloppy in the beginning - especially for this type of game, where gameplay is as sparse as it is already. This makes me think this run needs a second pass to be acceptable for site standards. As such, I'm rejecting this run.