TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4579: Hoandjzj's DS Another Code: Two Memories in 56:06.27

Console: Nintendo DS
Game name: Another Code: Two Memories
Game version: Europe
ROM filename: Another Code - Two Memories
Branch:
Emulator: desmume-0.9.9-win64
Movie length: 56:06.27
FrameCount: 201391
Re-record count: 5835
Author's real name:
Author's nickname: Hoandjzj
Submitter: Hoandjzj
Submitted at: 2015-02-05 15:44:44
Text last edited at: 2015-03-02 23:59:46
Text last edited by: Mothrayas
Download: Download (76947 bytes)
Status: decision: rejected
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
"The game's protagonist is Ashley Mizuki Robbins, a 13 year old girl who has been raised by her aunt, Jessica, because her parents vanished when she was three years old. She believed that they were dead, but two days before her fourteenth birthday, she received a package. Inside, was a letter from her father and a small machine. The letter said that he would be waiting on Blood Edward Island, an island located off the coast of Washington in the United States. The next day, the day before her birthday, Jessica and Ashley ride over to Blood Edward Island on a boat, but Ashley's father isn't there to greet them. Jessica goes to look for him, but when she doesn't return, Ashley ventures out to search for both of them. While exploring the island, Ashley also befriends "D", a ghost who has lost his memories. Together they enter the Edward Mansion, each looking for answers to their own questions."

In this run I ignored D's memory to complete the game as fast as possible

Emulator used: Desmume 0.9.9 for win64

Please change the "Y" button to letter I, and Microphone hotkey to letter I, because a puzzle in this game requires microphone to solve

This game is pretty fun to play and solve puzzles, but it's not quite interesting TAS, because half of the game is conversations, and for who haven't played this game yet, it's hard to follow, so I just submit it for the Vault :)

Encode:


(Link to video)

Sweets: get from Captain, but you don’t have to use them

Gear: to make the keypad works, it can be taken without examine the gate

Jessica’s glasses: nothing, you will give her back automatically when you meet her

Iron sphere: to open the gate to the Masion, you can take it after you examined the right empty hand on the gate

Essay cover: you have to take it to continue the game

Essay pages: pick up automatically

Y, N, E Book: to complete the music code (and to open the secret door)

Silver medal: to get Clover Key

Charcoal: use instead of pencil

Clover Key: to open Golden Bird Room

Clover Key and Second Clover Key: merge them to open Silver Bird Room

Drummer Doll: for the Music Box, you need to examine the Music Box first

Music Key: to play Music Box, and open the Secret Room

Matches: to light the candles

Baseball: to knock the suitcase down

D’s shoe: you must take it to get out of the room

Knife: to cut the rope, you need to check the tied door first

Reel of paper: you need to examine the Zoetrope first to take it, use it on the Zoetrope and spin to see the moving picture, the picture must be opened to its full limit to register with Ashley)

Another Report: a required item

White DAS: appear when examine Sayoko on the photo, a key item

Red DAS: a key item, hid on the back of the Teddy Bear, you need to examine a yellow icon on the computer first

Suggested image: https://scontent-a-sin.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/1947750_918722444834650_5313442823962191687_n.jpg?oh=c5487ef4905a4060e3a8c4c2b701283b&oe=55953D78 (Frame 187363)

Thanks for watching :)


feos: publication underway...
adelikat: No verdict? No addressing these issues? I'm sorry but this was not properly judged and I'm setting it back, this needs further conversation and a real attempt at judging.

Mothrayas: Claiming for judgment.

Mothrayas: Hoo boy, there's a lot of things going on here.

Let's start with the ROM choice. Hoandjzj, I'd like to make clear to you that European versions of games, while accepted, are not preferred for submissions. Please try in the future to be aware of what game versions are available, so that you can choose the best one with regards to our site policies. In general, aim to run on the USA versions of games whenever available.

On to the game choice itself: this is a fairly borderline game with regard to Vault rules on visual novel/point-and-click adventure story games. While a large part of the movie is just skipping through dialogue or other plot downtime going on, the game has enough bits of actual gameplay that can be optimized, so I'll say it is a publishable game in that way too. (It definitely won't have any chance at going any further than the Vault, though).

Onto the gameplay of the game - this is actually the bigger problem I have with this run. Especially the first ~1/3rd part of the run is problematic; it appears that half the time, you neglect to use touch input to move and use the arrow keys instead, which leads to visibly suboptimal paths. Upon testing, I found out within minutes that it's possible to save 20 frames within the first 5-6 seconds of gameplay, for instance, which makes further parts with arrow movement look terribly sloppy. It seems you realized this and use mostly touch movement after about a third of the run through, but it's still something that appears too sloppy in the beginning - especially for this type of game, where gameplay is as sparse as it is already. This makes me think this run needs a second pass to be acceptable for site standards. As such, I'm rejecting this run.


Similar submissions (by title and categories where applicable):