Tool-assisted game movies
When human skills are just not enough

Submission #4598: Asdrien's SNES The Blues Brothers "2 players" in 09:23.77

Console: Super NES
Game name: The Blues Brothers
Game version: USA
ROM filename: Blues Brothers,The (U) !.sfc
Branch: 2 players
Emulator: lsnes rr1-(delta)18(epsilon)3
Movie length: 09:23.77
FrameCount: 33882
Re-record count: 3587
Author's real name: Adrien M.
Author's nickname: Asdrien
Submitter: Asdrien
Submitted at: 2015-03-02 17:44:40
Text last edited at: 2015-03-22 12:49:10
Text last edited by: fsvgm777
Download: Download (114835 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Jake & Elwood made themselves trapped by an evil jukebox to their given a lesson on their musical qualities. They must succeed at all costs (to keep their auditions) all levels to hope emerge unscathed.

Game objectives

  • Type : Action/platform
  • Emulator used: lsnes rr1-(delta)18(epsilon)3
  • 2 players mode
  • Sacrifice player to save time
  • Take damage to save time
  • Scrolling manipulation
  • Uses game-breaking glitches


I decided to TAS this game because it is ridiculous and difficult. I think it is still optimizable on the ride (because I recently found a new glitch that does not need to collide with an enemy, only for "jump into the wall").

Tricks Used in this Run

Damage glitch :

While the first player take a damage with an enemies, you have to jump on its head with the second player. For a moment, the second player is found next to the first player and bellow the vertical position of the first. (the effect is off when the first player leaves the collision mode, the second player finds himself on the head of the first player).

Pass through a soil :

If during this state the second player collides with a wall, he finds himself "detached" from the pull of the first player. And it therefore passes through the soil.

Jump into the wall :

You must perform the glitch next to a wall for trapped the second player into. His vertical position was decremented until it comes out of the wall (or not !!).

Special Thanks

Thanks to all the community for help and the tools to achieve this run.

Mothrayas: Judging.

Mothrayas: This run is a good showcase of two-player action, with some nice teamwork tactics as well as a few glitches to mix it up. Accepting for Moons.

fsvgm777: Processing.

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