Submission #4602: dekutony's GBC Super Mario Special 3 in 00:54.61

Game Boy Color
baseline
BizHawk 1.9.2
3262
59.7275005696058
716
Unknown
Super Mario Special 3 (Unl).gbc
Submitted by dekutony on 3/7/2015 1:26:47 AM
Submission Comments
I wasn't expecting to submit this before AF day, but then I thought this isn't enough AF material, so I decided to submit it now.
This is a finished TAS of Super Mario Special 3, a Game Boy Color bootleg version of the classic Super Mario Bros. 3. A port of the original game??? COOL! 5 seconds later you begin to realize how awful the game is, and you smash your Game Boy with a hammer afterwards.

About the game:

Awful game. AWFUL AWFUL GAME RIGHT HERE. This bootleg game was made by Yong Yong, you know, the same people that made the even MORE awful Sonic Adventure 7 and Pokémon Adventure... yeah, it's that bad. The game's assets are stolen from Mario 3 and uses a modified broken engine like those 2 games I mentioned earlier. So you know right from the start that this is going to be an experience that you'll never forget. Oh yeah, for some reason you can choose what stage to play, me chose the final stage for obvious reasons.

About the TAS:

I TASed this game last year after my third failed submission. Then I redid the entire thing from scratch, now on the newest BizHawk (I used VBA on the previous one), with more experience and better optimization. I managed to improve 3 seconds from my last attempt, which is a notable improvement for this short movie.

Game objectives

  • Emulator used: BizHawk 1.9.2
  • Abuses programming errors
  • Abuses from few glitches
  • Avoids playing through all levels

Comments

Physics

The game has this odd thing where when you stop running, you'll continue to run for some reason, being unable to stop for a few seconds and then die because of that. You can fall trough solid ground too for some reason, and then die. You can't manipulate your jumps until like 5 seconds later and then you'll die too. Enemies can kill you easily because of your crappy controls and their small hitbox. Loads of lag. Lack of useful powerups, etc etc etc.

Tricks

  • Invincible low jumps: your first 6-7 frames of jumping will let you avoid contact with enemies, but your jump height is too short to do that all the time.
  • Falling: Falling is faster than jumping, but only on large ground sections.
  • Blocks: To mantain my momentum, I hit the blocks to avoid dying from fireballs.

Addresses:

AddressDomainAction
0205WRAMScreen X Position
0206WRAMScreen Y Position

Screenshot:

  • Will put later...
THANKS 4 WATCHING!!!
Last Edited by adelikat on 10/13/2023 2:11 AM
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