Tool-assisted game movies
When human skills are just not enough

Submission #4608: arandomgameTASer's SNES Pop'n TwinBee: Rainbow Bell Adventures in 21:48.71

Console: Super NES
Game name: Pop'n TwinBee: Rainbow Bell Adventures
Game version: JPN
ROM filename: Twinbee - Rainbow Bell Adventure(Japan).sfc
Emulator: lsnes rr1-Δ18ε3
Movie length: 21:48.71
FrameCount: 78652
Re-record count: 37325
Author's real name:
Author's nickname: arandomgameTASer
Submitter: arandomgameTASer
Submitted at: 2015-03-08 19:09:46
Text last edited at: 2017-11-13 00:21:44
Text last edited by: arandomgameTASer
Download: Download (7493 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
What's this I see? ArandomgameTASer having an actual work ethic?


(Link to video)
(My encoding skills are still awful.)

Twinbee - Rainbow Bell Adventure is a platformer game, akin to the SNES Sparkster in terms of propulsion mechanics. What's odd about it is the fact that it spawned from a shmup franchise, known as Pop'N Twinbee in the US and Europe.

This run plays on the Japanese version, as for some reason the European versions turns it into a linear game. This one, however, is a bit more similar to the way Super Mario World did it, as there are multiple paths and exits in each level.

This run is about a minute and 4 seconds faster then the Nicovideo TAS found over here: http://www.nicovideo.jp/watch/sm7208573 Also for comparisons sakes here's the current RTA WR https://www.youtube.com/watch?v=fC2TIvZ7aK8

IL Timings

This game has a timer in stages, so a comparison is made with that. (It's actually a fairly accurate time, if the game didn't lag. But w/e)

Level Current TAS Nicovideo TAS
1 0:13 0:14
2 0:04 0:04
3 0:08 0:09
Bossbee 0:21 0:21
4-1 0:05 0:05
4-2 0:11 0:14
4-3 0:08 0:09
5 0:20 0:22
Byonbee 0:13 0:18
6 0:17 0:18
7 0:04 0:04
8 0:20 0:21
9 0:18 0:18
Pakapon 0:53 0:53
10-1 0:17 0:20
10-2 0:18 0:19
11 0:26 0:31
12 0:09 0:09
Debunbee 0:04 0:04
13 0:21 0:23
14-1 0:10 0:11
14-2 0:11 0:12
15 0:18 0:19
Delnbee 0:13 0:13
16-1 0:36 0:39
16-2 0:33 0:35
Metalbee 0:34 0:35
17 0:23 0:24
18 0:29 0:30
Bossbee2 0:29 0:29
Boobee 0:26 0:27
Nisetwinbee 0:44 0:44
Total 10:16 10:54

General Notes

-Similar to Sparkster, you will bounce all around if you touch a wall while boosting. Quite irritating to deal with a lot of the time.

-Pressing Left + Right will make you go to the right extremely quickly. This is used whenever the jets are recharging.

-You can't jump with a fully charged jet, unless you use it or lose it.

-Jet direction is determined the first frame you let go of the B button, and what direction you're holding during that frame.

-Winbee's punch attack is activated by attacking and then turning the opposite direction from where you're facing.


-Exonym. Seriously that guy knows so many games, plus he's pretty chill to talk with.

Mothrayas: Judging.

Mothrayas: Nice run of a nicely paced game. Accepting for Moons.

Anty-Lemon: Processing...

Similar submissions (by title and categories where applicable):