Submission #460: slash_star_dash's Genesis X-Men 2: Clone Wars in 30:20.50

Sega Genesis
baseline
GENS
109230
60
1933
Unknown
X-Men_2_-_Clone_Wars_(JEU)_[!]
Submitted by slash_star_dash on 12/8/2004 2:08:41 AM
Submission Comments
emulator:
gens_movie_test9a for the first part of the movie (save state issues and freezing made me switch over) gens_movie_test9c for the second half (i have tested it and it works well with this emulator)
warps/passwords: no
programming errors:
nightcrawler's teleporting ability; it entails last minute dodging, avoiding enemies/obstacles, destroying enemies and other such things in powerful hits, etc.
the same programming errors as the last time, such as where a character can and cannot be hit (evident on small bugs in later levels and when enemies fire weapons at me)
i take damage at points to save time. i DO NOT USE DEATH.
i aim for a low time.
X-men 2: Clone Wars - the world is in peril because an alien whatchamacallit the Phalanax is infesting the world. its up to our group of heroes and an unlikely ally to save us.
Movie Making:
Desyncing was not as bad this time around. I know it happened more in later levels such as the Complex of the Savage Land and the later Alien Lab levels.
I use Nightcrawler more because he is faster (and has a lot of neat little moves aside from teleportation to exploit). Wolverine is used primarily in places for Boss battles and on the last level because he is insanely strong by comparison.
the movie is faster aside from that because some boss battles are insanely shorter. i cant explain a deal of it, but im sure someone can draw conclusions as well.
and me taking damage on the APOCALYPSE battle (for anyone who missed it): I TAKE DAMAGE TO SAVE TIME. otherwise, those bombs circle three times and i think it would look boring to watch me chase them and avoid them. aside from it adding more than a minute of unnecessary crap. i do try and make it look like im trying to "hurt" them in place of it however.
Last Edited by slash_star_dash on 12/15/2004 1:41 PM
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