TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4616: TheKDX7's GBC Lucky Luke in 24:12.61

Console: Game Boy Color
Game name: Lucky Luke
Game version: Europe
ROM filename: Lucky Luke.gbc
Branch:
Emulator: vba-v24m-svn422
Movie length: 24:12.61
FrameCount: 86761
Re-record count: 14731
Author's real name: Kilian Fr├ęsard
Author's nickname: TheKDX7
Submitter: TheKDX7
Submitted at: 2015-03-15 17:18:51
Text last edited at: 2016-10-30 20:07:20
Text last edited by: TheKDX7
Download: Download (8139 bytes)
Status: published
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Author's comments and explanations:
This is an improvement of 388 frames of my last Lucky Luke TAS [2316] GBC Lucky Luke (USA) by TheKDX7 in 24:19.08


(Link to video)

Game objectives

  • Aims for fastest time
  • Take damage to save time
  • Uses the hardest difficulty
  • Uses no password
  • Genre platform

Comments

The biggest error of the previous TAS was to amuse the viewers by making Lucky Luke slide on the ground rather than to make him simply walk...

Stage by stage comments with improvements

Mexico City (Frames Saved: 98)

  • Walk instead of sliding on the ground.
  • Change of route.
  • Empty his reserves of chargers and some dynamites at the end of the level.

Stagecoach (Frames Saved: 10)

  • Do not take a star which was on the way.
  • More entertainment.

Painful Gulch (Frames Saved: 60)

  • Change of route.

Train (Frames Saved: 0)

  • Nothing changed.

Saloon (Frames Saved: 44)

  • Take damage to save from time thanks to the rat in the basement.
  • More precise movements.
  • Empty his reserves of chargers and some dynamites at the end of the level.

The Prairie (Frames Saved: 40)

  • Take damage with the explosion rather than the snake.
  • Move back some frames before going on the blocks which we have to push.
  • Walk instead of sliding on the ground.
  • Empty his reserves of chargers and some dynamites at the end of the level.

Buffalo (Frames Saved: 0)

  • Nothing changed.

Ranch (Frames Saved: 5)

  • More precise movements.
  • Empty his reserves of chargers and some dynamites at the end of the level.

Rapids (Frames Saved: 0)

  • Nothing changed.

Cheyenne Mountains (Frames Saved: 109)

  • More precise movements.
  • Obtain the wing of the totem more quickly (not wait that the snake retraces his steps).
  • Take damage with various places.
  • Empty his reserves of chargers and some dynamites at the end of the level.

Tornado (Frames Saved: 0)

  • Nothing changed.
  • More entertainment.

Jail (Frames Saved: 22)

  • Take damage to save from time thanks to the rat.
  • Move back some frames before going on the blocks which we have to push.

Suggested Screenshot.

11996 or 11998 (Lucky Luke walk in the air at end of the Stagecoach level)

I hope that you go to appreciate this last version of the TAS!

Last recommendation: could anybody supply me an encoding? Thank you in advance!


Mothrayas: Judging.

Mothrayas: Accepting as an improvement to the published movie.

feos: Pub.


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