TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4620: ventuz's SNES Lufia II: Rise of the Sinistrals "game end glitch" in 04:11.77

Console: Super NES
Game name: Lufia II: Rise of the Sinistrals
Game version: USA
ROM filename: Lufia II - Rise of the Sinistrals (USA).sfc
Branch: game end glitch
Emulator: lsnes rr2-β22
Movie length: 04:11.77
FrameCount: 15131
Re-record count: 1436
Author's real name: JCS
Author's nickname: ventuz
Submitter: ventuz
Submitted at: 2015-03-29 19:40:47
Text last edited at: 2015-04-07 21:36:37
Text last edited by: fsvgm777
Download: Download (2755 bytes)
Status: published
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Author's comments and explanations:
Lufia 2 completed in 4 minutes, 12 seconds because of di"beveb bmyself[vese.


(Link to video)

Game objectives

  • Emulator used: lsnes rr2-β22
  • Aim for fastest time.
  • Abuse glitch

Comments

This run permit the use of Lv.0 glitch to complete as fast as possible.

To get Lv.0 glitch to work, you need to get Maxim at least level 2 and not max hp 31. Then heal max hp and press left on music option in config screen. Save game, reset, load game - this way Lv.0 glitch is activated.

Next; to actually access limited event triggers in memory, you need to glitch Maxim again by healing him with 8 potion (or 7 potion, 1 charred newt - I'm not really sure 100% myself) then press left on music option in config screen again. This way whenever Maxim's name brings up, you can access 127 lines. Few of choices in dialog glitch is useful to sequence break to skip several parts of game, but most of them will be garbage, locks up game, or reset to title screen or load screen. So there are some place that Maxim's name comes up, and it works differently with different amount of characters you have, and different NPC triggers different event. Some you need to open menu, or open character status first to try some more event triggers in glitched dialog. This run attempts fastest known possible route to reach to credit roll.

Thanks JeedUnit for his work on fastest known method.

You can memory watch this address to see what dialog line are you on: 7E126A

Encoder/Publisher

Suggested screenshot frame 7879.
Nach: Impressive. I knew the US version of this game was messed up, and had ways to go out of bounds on maps. But did not know it was messed up by this much. Accepting as new branch for this game.

fsvgm777: Processing.


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